- Elemental DrainabilityKeep
- toxReplaceable
- Free slotT6to buy
Midrange Fire / Water · Aldrin & Gorakar
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityKeep
- Critical BreathabilityKeep
- Replace : EarthstampT4to buy
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotT2to buy
- toxKeep
- toxReplaceable
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Avenger
Mistress of Tints · Epic
Multiplier
Aldrin & Gorakar · Rare
Replace : Earthstamp (ability)
Stun
Deer of Mournful Colors · Legendary
Expected value of a random purchase, before → after this plan: +1% → +0%
Avoid for this deck
Berserk · Bomba · Brutal · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.5%8 turns · strength
- Tank deck-16%12.6 turns · weakness
- Resists Fire-11%10 turns · weakness
- Resists Water-11%10 turns · weakness
- Resists Earth-11%10 turns · weakness
- Resists Nature-11%10 turns · weakness
- Resists Shadow-11%10 turns · weakness
- Resists Light-11%10 turns · weakness
Strengths
- Estimated elimination in 9 turns.
- 1,472 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 10 turns against that profile.
- Sensitive to Water resistance: -11% score, elimination in 10 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedUltimate Reset
Aldrin & GorakarThis card restores to 100% of its max HP if its attack defeats an enemy card.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedCavalry
Wander BladesIncreases the max HP of all other allied cards by (+150)
RecommendedWhy it works
Start the engine
The composition relies on its talents, passives, and attacks. Check their activation order in the timeline to identify the first damage windows.
Convert your bonuses
Aldrin & Gorakar + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,147 effective HP and 1,472 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2131 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3320 damage
04Turn 4163 damage
05Turn 5373 damage
06Turn 6535 damage
08Turn 8346 damage
09Turn 9718 damage
10Turn 10Simulation complete.
Simulation complete.