Midrange Fire / Water · Aldrin & Gorakar

Four cards. A shared purpose.

Advanced collectionMidrangeFireWater
CTier62.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityKeep
  2. toxReplaceable
  3. Free slotT6
    to buy

Aldrin & Gorakar

Nature · Legendary

  1. Waltz of CloudsabilityKeep
  2. Critical BreathabilityKeep
  3. Replace : EarthstampT4
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT2
    to buy

Wander Blades

Shadow · Rare

  1. toxKeep
  2. toxReplaceable
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings276 Spamtons generated+25.9% Plan potential
T2

Avenger

Mistress of Tints · Epic

+11.6%
T4

Multiplier

Aldrin & Gorakar · Rare

Replace : Earthstamp (ability)

+11.1%
T6

Stun

Deer of Mournful Colors · Legendary

+3.2%

Expected value of a random purchase, before → after this plan: +1% → +0%

Avoid for this deck

Berserk · Bomba · Brutal · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Reset · Revenge · Temporality

Theoretical score9,787
Estimated elimination9 turns
Effective HP3,147
Healing1,472

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • Estimated elimination in 9 turns.
  • 1,472 healing in the simulation.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 10 turns against that profile.
  • Sensitive to Water resistance: -11% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Ultimate Reset

Aldrin & Gorakar

This card restores to 100% of its max HP if its attack defeats an enemy card.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Cavalry

Wander Blades

Increases the max HP of all other allied cards by (+150)

Recommended
Adapt in the workshop

Why it works

Start the engine

The composition relies on its talents, passives, and attacks. Check their activation order in the timeline to identify the first damage windows.

Convert your bonuses

Aldrin & Gorakar + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,147 effective HP and 1,472 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1102 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
72+36
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
30
02Turn 2131 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
72+36
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
30
Aldrin & Gorakar
EarthstampAldrin & Gorakar
29
See the rest of the planCollapse the plan+8 turns
03Turn 3320 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
192
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
92+46
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
36
04Turn 4163 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
92+46
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
36
Aldrin & Gorakar
EarthstampAldrin & Gorakar
35
05Turn 5373 damage
Aldrin & Gorakar
Waltz of CloudsAldrin & Gorakar
204
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
124+62
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
45
06Turn 6535 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
273
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
144+72
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
60
Aldrin & Gorakar
EarthstampAldrin & Gorakar
58
07Turn 7237 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
177+88
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
60
08Turn 8346 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
209+105
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
70
Aldrin & Gorakar
EarthstampAldrin & Gorakar
67
09Turn 9718 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
456
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
262+131
10Turn 10Simulation complete.

Simulation complete.