- CrushwaveabilityKeep
- Ultimate ReliefabilityReplaceable
- Replace : WaterheartT8to buy
Midrange Fire / Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT2to buy
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotT4to buy
- Cosmic FlamesabilityKeep
- Cosmic LightabilityKeep
- Replace : BerserkT6to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
The Companion of Spirits · Legendary
Replace : Immunity
Avenger
Mistress of Tints · Epic
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Graveyard
Leviathan of the Skies · Rare
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +0.8% → +0%
Avoid for this deck
Berserk · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Vitalheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.6%9 turns
- Tank deck-19.2%13.4 turns · weakness
- Resists Fire0%9 turns
- Resists Water-12.8%12.2 turns · weakness
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 650 healing in the simulation.
Watch points
- Sensitive to Water resistance: -13% score, elimination in 12.2 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedOne Man Army
Squall, Emissary of NightmaresWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Leviathan of the Skies, Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire / Water / Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 5,032 effective HP and 650 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3629 damage
06Turn 6839 damage
09Turn 9769 damage
10Turn 10Simulation complete.
Simulation complete.