- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotNothing worth buying
Midrange Light / Earth · Abyssal Lightbearer
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Peaceful GlowabilityKeep
- Thoughtful AidabilityKeep
- Free slotNothing worth buying
- HazardoabilityKeep
- BeaconabilityKeep
- Free slotNothing worth buying
- CigarillosabilityKeep
- Final DelightabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.9%9 turns · strength
- Tank deck-9.5%13.1 turns · weakness
- Resists Fire0%11.7 turns
- Resists Water-3.2%12.2 turns
- Resists Earth-2.8%12.2 turns
- Resists Nature0%11.7 turns
- Resists Shadow0%11.7 turns
- Resists Light-5.7%12.5 turns · weakness
Strengths
- 2 cards with active generation.
- 125 healing in the simulation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Light resistance: -6% score, elimination in 12.5 turns against that profile.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light / Earth axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 11.7 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Piercing
Mistress of TintsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedNew Life
Wyrmling of LightsStart the game with the Phoenix or Graveyard passive.
RecommendedOne Man Army
Abyssal LightbearerWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedWhy it works
Start the engine
Wyrmling of Lights, Commando Gerz feed the composition with bonuses. The main axes are Light / Earth / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Abyssal Lightbearer + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,403 useful simulated damage, with elimination estimated at 11.7 turns. Check the curve to see when the investment pays off.
Protect the composition
Wyrmling of Lights provide support or control tools. The model estimates 4,393 effective HP and 125 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.