Midrange Light / Earth · Abyssal Lightbearer

Four cards. A shared purpose.

Advanced collectionMidrangeLightEarth
CTier58.1% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    Nothing worth buying

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityKeep
  2. Thoughtful AidabilityKeep
  3. Free slot
    Nothing worth buying

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityKeep
  2. BeaconabilityKeep
  3. Free slot
    Nothing worth buying

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep
Theoretical score9,470
Estimated elimination11.7 turns
Effective HP4,393
Healing125

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • 125 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Light resistance: -6% score, elimination in 12.5 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light / Earth axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 11.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Piercing

Mistress of Tints

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

New Life

Wyrmling of Lights

Start the game with the Phoenix or Graveyard passive.

Recommended

One Man Army

Abyssal Lightbearer

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended
Adapt in the workshop

Why it works

Start the engine

Wyrmling of Lights, Commando Gerz feed the composition with bonuses. The main axes are Light / Earth / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Abyssal Lightbearer + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,403 useful simulated damage, with elimination estimated at 11.7 turns. Check the curve to see when the investment pays off.

Protect the composition

Wyrmling of Lights provide support or control tools. The model estimates 4,393 effective HP and 125 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 154 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
25Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
29
02Turn 264 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
35Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
29
See the rest of the planCollapse the plan+8 turns
03Turn 3268 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Mistress of Tints
Elemental ChaosMistress of Tints
186
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
44Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
38
04Turn 4404 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Abyssal Lightbearer
BeaconAbyssal Lightbearer
312
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
54Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
38
05Turn 547 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
47
06Turn 6328 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Mistress of Tints
Elemental ChaosMistress of Tints
261
Abyssal Lightbearer
HazardoAbyssal Lightbearer
67
07Turn 768 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
68
08Turn 8658 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Abyssal Lightbearer
BeaconAbyssal Lightbearer
589
Abyssal Lightbearer
HazardoAbyssal Lightbearer
69
09Turn 91,232 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
Final DelightCommando Gerz
817
Mistress of Tints
Elemental ChaosMistress of Tints
321
Abyssal Lightbearer
HazardoAbyssal Lightbearer
94
10Turn 10107 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Abyssal Lightbearer
HazardoAbyssal Lightbearer
107