- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
Deer of Mournful Colors + Yotaru
Deer of Mournful Colors + Yotaru (with Astry and Mistress of Tints) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck across 6 elements, estimated elimination in 8.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityReplaceable
- BoostguardabilityDeck core
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT8to buy
- Free slotT4to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6AoE
- T8Heart Resistance
Poison
Deer of Mournful Colors · Common
Berserk
Astry · Rare
AoE
Mistress of Tints · Rare
Heart Resistance
Astry · Epic
Replace : Chiaroscuro (ability)
Expected value of a random purchase, before → after this plan: +4.9% → +0.1%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.9% · 8.5 turnsSecond +4.9% · 7.5 turns
- Fragile deck+11.2%7 turns · strength
- Tank deck-12.3%9.2 turns · weakness
- Resists Fire-1.2%8 turns
- Resists Water-1.2%8 turns
- Resists Earth-1.2%8 turns
- Resists Nature-1.2%8 turns
- Resists Shadow-1.6%8.1 turns
- Resists Light-1.2%8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.3 turns.
- 446 healing over the game.
Weak spots
- Relies on Elemental Drain (Deer of Mournful Colors).
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 6: first big hit, Elemental Drain (Deer of Mournful Colors).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Deer of Mournful ColorsWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Mistress of Tints (+9 everywhere); Astry (+80 random). First bonuses on turn 3.
Damage
Elemental Drain (Deer of Mournful Colors): 83% of the damage; Elemental Chaos (Mistress of Tints): 14% of the damage. 2,960 useful damage, opponent eliminated in 8.3 turns.
Survival
446 healing over the game, mostly from Deer of Mournful Colors and Astry. 4,824 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 291 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3335 damage
04Turn 4248 damage
06Turn 6689 damage
08Turn 8564 damage
09Turn 9624 damage
10Turn 10Simulation complete.
Simulation complete.