- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Mistress of Tints
Commando Gerz + Mistress of Tints (with Armadillo Warrior and Master Amphibian) is one of the best Earth decks of the SPAM 1.28.1 tier list (tier C); with these talents it is A at Bronze · Silver. Midrange deck in Earth and Water, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- SandstormabilityDeck core
- toxDeck core
- Free slotT8to buy
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Vitalheart
- T8Heart Resistance
Poison
Master Amphibian · Common
Poison
Master Amphibian · Rare
Replace : Erosion
Vitalheart
Mistress of Tints · Rare
Heart Resistance
Armadillo Warrior · Epic
Expected value of a random purchase, before → after this plan: +3.4% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst 0% · 8.9 turnsSecond 0% · 8.8 turns
- Fragile deck+18%7.3 turns · strength
- Tank deck-22.9%10.9 turns · weakness
- Resists Fire-0.3%8.6 turns
- Resists Water-4.9%9 turns
- Resists Earth-9.4%9.4 turns · weakness
- Resists Nature-0.3%8.6 turns
- Resists Shadow-0.3%8.6 turns
- Resists Light-1.2%8.7 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.2 turns.
- 593 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 9.4 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedVital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Sandstorm (Armadillo Warrior): 40% of the damage; Miasmas of Wisdom (Master Amphibian): 39% of the damage. 3,040 useful damage, opponent eliminated in 7.2 turns.
Survival
593 healing over the game. 4,437 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2218 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3492 damage
04Turn 4245 damage
06Turn 6613 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.