Midrange Water / Shadow · The Companion of Spirits

Four cards. A shared purpose.

IntermediateMidrangeWaterShadow
BTier75.5% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxReplaceable
  3. Free slotT6
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT2
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT4
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings428 Spamtons generated+44.8% Plan potential
T2

Avenger

Mistress of Tints · Epic

+22.4%
T4

AoE

The Companion of Spirits · Epic

Replace : Immunity

+11.3%
T6

Berserk

Medusine Thorn · Rare

+11.1%

Expected value of a random purchase, before → after this plan: +2.7% → +0%

Avoid for this deck

Backlash

Theoretical score10,635
Estimated elimination9 turns
Effective HP3,588
Healing382

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • 382 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 10.8 turns against that profile.
  • No control recorded by the model.
  • Active generation concentrated on Ameru.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Shadow axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+150)

Recommended
Adapt in the workshop

Why it works

Start the engine

Ameru feed the composition with bonuses. The main axes are Water / Shadow / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,588 effective HP and 382 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1130 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
02Turn 2130 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
See the rest of the planCollapse the plan+8 turns
03Turn 3467 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Ameru
Smoky DreamAmeru
91Light +4 · Water +4 · Shadow +4
Mistress of Tints
Elemental ChaosMistress of Tints
194
Medusine Thorn
Inflamed ToxinMedusine Thorn
72+40
The Companion of Spirits
HazardoThe Companion of Spirits
61
The Companion of Spirits
Small WaveThe Companion of Spirits
49
04Turn 4220 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
72+40
The Companion of Spirits
HazardoThe Companion of Spirits
74
The Companion of Spirits
Small WaveThe Companion of Spirits
74
05Turn 5220 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
72+40
The Companion of Spirits
HazardoThe Companion of Spirits
74
The Companion of Spirits
Small WaveThe Companion of Spirits
74
06Turn 6692 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Ameru
Smoky DreamAmeru
120Light +4 · Water +4 · Shadow +4
Mistress of Tints
Elemental ChaosMistress of Tints
245
Medusine Thorn
Inflamed ToxinMedusine Thorn
95+51
The Companion of Spirits
HazardoThe Companion of Spirits
108
The Companion of Spirits
Small WaveThe Companion of Spirits
124
07Turn 7327 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
95+51
The Companion of Spirits
HazardoThe Companion of Spirits
108
The Companion of Spirits
Small WaveThe Companion of Spirits
124
08Turn 8419 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
95+51
The Companion of Spirits
HazardoThe Companion of Spirits
139
The Companion of Spirits
Small WaveThe Companion of Spirits
185
09Turn 9399 damage
Ameru
Smoky DreamAmeru
136Light +4 · Water +4 · Shadow +4
The Companion of Spirits
HazardoThe Companion of Spirits
155
Medusine Thorn
Inflamed ToxinMedusine Thorn
108+51
10Turn 10Simulation complete.

Simulation complete.