- Inflamed ToxinabilityKeep
- toxReplaceable
- Free slotT6to buy
Midrange Water / Shadow · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotT2to buy
- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT4to buy
- Smoky DreamabilityKeep
- toxReplaceable
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Avenger
Mistress of Tints · Epic
AoE
The Companion of Spirits · Epic
Replace : Immunity
Berserk
Medusine Thorn · Rare
Expected value of a random purchase, before → after this plan: +2.7% → +0%
Avoid for this deck
Backlash
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+22.4%7 turns · strength
- Tank deck-10.5%11.4 turns · weakness
- Resists Fire0%9 turns
- Resists Water-10.7%10.8 turns · weakness
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 9 turns.
- 382 healing in the simulation.
Watch points
- Sensitive to Water resistance: -11% score, elimination in 10.8 turns against that profile.
- No control recorded by the model.
- Active generation concentrated on Ameru.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Shadow axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Aquatic Field
Medusine ThornWater bonus (+7).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+150)
RecommendedWhy it works
Start the engine
Ameru feed the composition with bonuses. The main axes are Water / Shadow / Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Medusine Thorn provide support or control tools. The model estimates 3,588 effective HP and 382 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1130 damage
02Turn 2130 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3467 damage
04Turn 4220 damage
05Turn 5220 damage
06Turn 6692 damage
07Turn 7327 damage
08Turn 8419 damage
09Turn 9399 damage
10Turn 10Simulation complete.
Simulation complete.