- Dark IdeaabilityDeck core
- RegenairabilityDeck core
- Free slotT2to buy
Moxilys + Mistress of Tints
Moxilys + Mistress of Tints (with Apprentice of Death and Codex of Ancient Woes) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 6.9 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Dark ScriptabilityDeck core
- toxReplaceable
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Shadowheart
Berserk
Moxilys, the Humming One · Common
Berserk
Mistress of Tints · Rare
Shadowheart
Codex of Ancient Woes · Rare
Expected value of a random purchase, before → after this plan: +0.9% → +0.1%
Avoid for this deck
Eternity · Freeze · Inversion · Shapeshifter · Taunt · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +12.5% · 9.7 turnsSecond -12.5% · 12.2 turns
- Fragile deck+34.1%7.1 turns · strength
- Tank deck-32.9%15.2 turns · weakness
- Resists Fire-2.6%10.7 turns
- Resists Water-0.3%10.3 turns
- Resists Earth-0.3%10.3 turns
- Resists Nature-0.3%10.3 turns
- Resists Shadow-27.7%14 turns · weakness
- Resists Light-0.3%10.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.9 turns.
- 388 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 14 turns.
How the game goes
- Turn 1: first bonuses (Codex of Ancient Woes).
- Turn 7: first big hit, Dark Idea (Moxilys, the Humming One).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Moxilys, the Humming OneThe card's HP and max HP are doubled at the start of turn 8
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedF/W-Shield
Codex of Ancient WoesFire resistance (+25%) Water resistance (+25%)
RecommendedHow it wins
Generation
Codex of Ancient Woes (+28 Shadow); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 46% of the damage; Dark Idea (Moxilys, the Humming One): 42% of the damage. 2,960 useful damage, opponent eliminated in 6.9 turns.
Survival
388 healing over the game, mostly from Moxilys, the Humming One. 3,121 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3501 damage
06Turn 6747 damage
07Turn 71,999 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.