Midrange Earth / Shadow · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeEarthShadow
BTier75.1% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT6
    to buy

Mistress of Tints

Earth · Rare

  1. Replace : Elemental ChaosT4
    to buy
  2. MultiboostabilityKeep
  3. Free slot
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxReplaceable
  3. toxReplaceable

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings351 Spamtons generated+36.9% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+22.3%
T4

Graveyard

Mistress of Tints · Rare

Replace : Elemental Chaos (ability)

+11.9%
T6

Stun

Medusine Thorn · Legendary

+2.7%

Expected value of a random purchase, before → after this plan: +2.6% → +0%

Avoid for this deck

Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Reset · Revenge · Punching Bag · Temporality

Theoretical score10,606
Estimated elimination9 turns
Effective HP2,713
Healing393

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • 393 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 10.7 turns against that profile.
  • Active generation concentrated on Rob the Adventurer.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Shadow axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

Why it works

Start the engine

Rob the Adventurer feed the composition with bonuses. The main axes are Earth / Shadow / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 2,713 effective HP and 393 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1140 damage
Rob the Adventurer
AdventureRob the Adventurer
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
49
The Companion of Spirits
Small WaveThe Companion of Spirits
42
02Turn 2149 damage
Rob the Adventurer
AdventureRob the Adventurer
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
53
The Companion of Spirits
Small WaveThe Companion of Spirits
47
See the rest of the planCollapse the plan+8 turns
03Turn 3369 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Rob the Adventurer
AdventureRob the Adventurer
Mistress of Tints
Elemental ChaosMistress of Tints
184
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
HazardoThe Companion of Spirits
65
The Companion of Spirits
Small WaveThe Companion of Spirits
61
04Turn 4233 damage
Rob the Adventurer
AdventureRob the Adventurer
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
HazardoThe Companion of Spirits
82
The Companion of Spirits
Small WaveThe Companion of Spirits
92
05Turn 5269 damage
The Companion of Spirits
HazardoThe Companion of Spirits
94
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
Small WaveThe Companion of Spirits
116
06Turn 6559 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
224
The Companion of Spirits
HazardoThe Companion of Spirits
107
Medusine Thorn
Inflamed ToxinMedusine Thorn
69+51
The Companion of Spirits
Small WaveThe Companion of Spirits
159
07Turn 7348 damage
The Companion of Spirits
HazardoThe Companion of Spirits
120
Medusine Thorn
Inflamed ToxinMedusine Thorn
69+51
The Companion of Spirits
Small WaveThe Companion of Spirits
159
08Turn 8375 damage
The Companion of Spirits
HazardoThe Companion of Spirits
120
Medusine Thorn
Inflamed ToxinMedusine Thorn
69+51
The Companion of Spirits
Small WaveThe Companion of Spirits
186
09Turn 9702 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
265
The Companion of Spirits
HazardoThe Companion of Spirits
150
Medusine Thorn
Inflamed ToxinMedusine Thorn
79+62
The Companion of Spirits
Small WaveThe Companion of Spirits
208
10Turn 10Simulation complete.

Simulation complete.