Mistress of Tints + Flesh-Melding Chimera

Mistress of Tints + Flesh-Melding Chimera (with Floral Zombie and Sky Dragon) is one of the best Nature decks of the SPAM 1.23 tier list (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Midrange deck in Nature and Water, estimated elimination in 7.8 turns; first Tox to aim for: Natureheart on turn 2.

IntermediateMidrangeNatureWater
DTier40.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT4
    to buy
  3. Replace : NatureheartT8
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityReplaceable
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxReplaceable
  3. Replace : MimicryT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings335 Spamtons generated+60.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsNatureheart
  2. T4Luck 4 · 122 SpamtonsBerserk
  3. T6Luck 6 · 234 SpamtonsPhoenix
  4. T8Luck 8 · 335 SpamtonsNatureheart
T2

Natureheart

Mistress of Tints · Common

+12.5%
T4

Berserk

Floral Zombie · Rare

Replace : Waterheart

+26.8%
T6

Phoenix

Flesh-Melding Chimera · Rare

Replace : Mimicry

+9.4%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+11.9%

Expected value of a random purchase, before → after this plan: +0.5% → +0.3%

Avoid for this deck

Bomba · Brutal · Shadowheart · Fireheart · Earthheart · Vitalheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Ancient Healing · Temporality

Theoretical score8,932
Estimated elimination7.8 turns
Effective HP2,925
Healing594
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.3% · 10.5 turnsSecond -0.3% · 10.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.8 turns.
  • 594 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 12.3 turns.
  • Struggles against a deck resisting Water: elimination in 10.8 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+6 everywhere); Sky Dragon (+16 Nature). First bonuses on turn 3.

Damage

Call of the Forest (Sky Dragon): 44% of the damage; Aquatic Curse (Floral Zombie): 28% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.

Survival

594 healing over the game, mostly from Flesh-Melding Chimera. 2,925 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2131 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
131 damage+99
See the rest of the planCollapse the plan+8 turns
03Turn 3183 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
183 damage
04Turn 4524 damage
Sky Dragon
Call of the ForestSky Dragon
275 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
186 damage+140
Sky Dragon
Dazzling BreathSky Dragon
63 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6704 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Sky Dragon
Call of the ForestSky Dragon
384 damageNature +4
Mistress of Tints
Elemental ChaosMistress of Tints
244 damage
Sky Dragon
Dazzling BreathSky Dragon
76 damage
07Turn 7327 damage
Sky Dragon
Call of the ForestSky Dragon
327 damageNature +4
08Turn 81,240 damage
Floral Zombie
Aquatic CurseFloral Zombie
867 damage
Sky Dragon
Call of the ForestSky Dragon
373 damageNature +4
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.