- Aquatic CurseabilityDeck core
- Replace : WaterheartT4to buy
- Replace : NatureheartT8to buy
Mistress of Tints + Flesh-Melding Chimera
Mistress of Tints + Flesh-Melding Chimera (with Floral Zombie and Sky Dragon) is one of the best Nature decks of the SPAM 1.23 tier list (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Midrange deck in Nature and Water, estimated elimination in 7.8 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityReplaceable
- MultiboostabilityDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Arctic GallopabilityDeck core
- toxReplaceable
- Replace : MimicryT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Berserk
- T6Phoenix
- T8Natureheart
Natureheart
Mistress of Tints · Common
Berserk
Floral Zombie · Rare
Replace : Waterheart
Phoenix
Flesh-Melding Chimera · Rare
Replace : Mimicry
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +0.5% → +0.3%
Avoid for this deck
Bomba · Brutal · Shadowheart · Fireheart · Earthheart · Vitalheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Ancient Healing · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.3% · 10.5 turnsSecond -0.3% · 10.6 turns
- Fragile deck+31%7.1 turns · strength
- Tank deck-35.3%13.8 turns · weakness
- Resists Fire-8.7%10.3 turns · weakness
- Resists Water-12.7%10.8 turns · weakness
- Resists Earth-8.7%10.3 turns · weakness
- Resists Nature-26.2%12.3 turns · weakness
- Resists Shadow-8.7%10.3 turns · weakness
- Resists Light-12.7%10.6 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.8 turns.
- 594 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.3 turns.
- Struggles against a deck resisting Water: elimination in 10.8 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Sky Dragon (+16 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 44% of the damage; Aquatic Curse (Floral Zombie): 28% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.
Survival
594 healing over the game, mostly from Flesh-Melding Chimera. 2,925 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4524 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6704 damage
08Turn 81,240 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.