- Blade-EabilityDeck core
- Watery ChoiceabilityDeck core
- toxDeck core
The Companion of Spirits + Chatty Octopus
The Companion of Spirits + Chatty Octopus (with Water King and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Water, estimated elimination in 10 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dry inkabilityDeck core
- Replace : SmokeT8to buy
- Free slotT6to buy
- Small WaveabilityDeck core
- HazardoabilityDeck core
- Replace : ImmunityT4to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Multiplier
- T6Berserk
- T8Waterheart
- T10skip
Poison
Mistress of Tints · Common
Multiplier
The Companion of Spirits · Rare
Replace : Immunity
Berserk
Chatty Octopus · Rare
Waterheart
Chatty Octopus · Epic
Replace : Smoke
Expected value of a random purchase, before → after this plan: +23.3% → +0%
Avoid for this deck
Shapeshifter
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.8% · 11 turnsSecond -6.8% · 13.1 turns
- Fragile deck+46.7%7.5 turns · strength
- Tank deck-34.6%17 turns · weakness
- Resists Fire-0.1%11.2 turns
- Resists Water-31.5%16.3 turns · weakness
- Resists Earth-0.1%11.2 turns
- Resists Nature-0.1%11.2 turns
- Resists Shadow-0.1%11.2 turns
- Resists Light-0.1%11.2 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 10 turns.
- 153 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 16.3 turns.
How the game goes
- Turn 1: first bonuses (Chatty Octopus).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 9: damage peak (993).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Water KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedNew Life
Chatty OctopusStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedOne Man Army
The Companion of SpiritsEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Chatty Octopus (+12 Water); Mistress of Tints (+9 everywhere); Water King (+22 Water). First bonuses on turn 1.
Damage
Small Wave (The Companion of Spirits): 36% of the damage; Hazardo (The Companion of Spirits): 30% of the damage. 2,912 useful damage, opponent eliminated in 10 turns.
Survival
153 healing over the game, mostly from Chatty Octopus. 3,040 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.