- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
The Inventor + Mistress of Tints
The Inventor + Mistress of Tints (with Vladislaus and Squall) is the 16th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 8.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT4to buy
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Berserk
- T8skip
Poison
Mistress of Tints · Common
Graveyard
Vladislaus · Rare
Replace : Tenacity
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.7% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.1% · 9.4 turnsSecond -0.1% · 9.7 turns
- Fragile deck+7.7%7.7 turns · strength
- Tank deck-39.6%13.9 turns · weakness
- Resists Fire-19.3%10.5 turns · weakness
- Resists Water-0.7%8.4 turns
- Resists Earth-0.7%8.4 turns
- Resists Nature-0.7%8.4 turns
- Resists Shadow-17.1%10.5 turns · weakness
- Resists Light-13.5%10 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.8 turns.
- 721 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.5 turns.
- Struggles against a deck resisting Shadow: elimination in 10.5 turns.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 9: damage peak (1,142).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Mistress of Tints (+9 everywhere); Squall, Emissary of Nightmares (+9 Fire, +9 Light). First bonuses on turn 2.
Damage
Double Influx (Vladislaus): 30% of the damage; Elemental Chaos (Mistress of Tints): 25% of the damage. 2,920 useful damage, opponent eliminated in 8.8 turns.
Survival
721 healing over the game, mostly from Vladislaus. 4,811 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 149 damage
02Turn 272 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3445 damage
04Turn 4141 damage
05Turn 5158 damage
06Turn 6753 damage
07Turn 7253 damage
08Turn 8292 damage
09Turn 91,141 damage
10Turn 10Simulation complete.
Simulation complete.