- Elemental ChaosabilityKeep
- MultiboostabilityReplaceable
- Free slotT2to buy
Burst Fire / Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental DrainabilityKeep
- toxReplaceable
- Free slotT6to buy
- Small WaveabilityKeep
- HazardoabilityReplaceable
- Replace : ImmunityT4to buy
- Nocturnal BurnabilityKeep
- toxReplaceable
- toxReplaceable
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Avenger
Mistress of Tints · Epic
Stun
The Companion of Spirits · Legendary
Replace : Immunity
Graveyard
Deer of Mournful Colors · Rare
Expected value of a random purchase, before → after this plan: +3.1% → +0%
Avoid for this deck
Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+9.1%5.8 turns · strength
- Tank deck-11.4%8.1 turns · weakness
- Resists Fire0%6.8 turns
- Resists Water-0.9%6.9 turns
- Resists Earth+1%6.7 turns
- Resists Nature+1%6.7 turns
- Resists Shadow0%6.8 turns
- Resists Light+1%6.7 turns
Strengths
- Estimated elimination in 6.8 turns.
- 314 healing in the simulation.
- No elemental resistance costs it more than 5% of its score.
Watch points
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 6.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedWhy it works
Start the engine
The composition relies on its talents, passives, and attacks. Check their activation order in the timeline to identify the first damage windows.
Convert your bonuses
The Companion of Spirits + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 6.8 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,711 effective HP and 314 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1137 damage
02Turn 2137 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3559 damage
04Turn 4411 damage
05Turn 5262 damage
06Turn 61,062 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.