- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
Aleera + Deer of Mournful Colors
Aleera + Deer of Mournful Colors (with Ephial and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck in Shadow and Light, estimated elimination in 6.5 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Poison
- T6Berserk
Berserk
Ephial · Common
Replace : Reset
Poison
Deer of Mournful Colors · Common
Berserk
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +2.7% → +0.4%
Avoid for this deck
Bomba · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.1% · 8 turnsSecond +3.1% · 7.3 turns
- Fragile deck+18.6%5.1 turns · strength
- Tank deck-33.8%11.6 turns · weakness
- Resists Fire-0.2%7.2 turns
- Resists Water-0.2%7.2 turns
- Resists Earth-0.2%7.2 turns
- Resists Nature-0.2%7.2 turns
- Resists Shadow-18.3%9.3 turns · weakness
- Resists Light-0.2%7.2 turns
Strengths
- Eliminates the opponent in 6.5 turns.
- 437 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.3 turns.
- Only one generator: Mistress of Tints.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,183).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 61% of the damage; Elemental Drain (Deer of Mournful Colors): 22% of the damage. 2,920 useful damage, opponent eliminated in 6.5 turns.
Survival
437 healing over the game, mostly from Ephial and Deer of Mournful Colors. 4,753 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2341 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3299 damage
04Turn 41,052 damage
06Turn 61,183 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.