- Elemental ChaosabilityKeep
- Replace : MultiboostT6to buy
- Free slotto buy
Midrange Fire / Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental DrainabilityKeep
- Replace : MultiplierT4to buy
- Free slotT2to buy
- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT8to buy
- toxKeep
- toxReplaceable
- toxReplaceable
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Deer of Mournful Colors · Epic
Poison
Deer of Mournful Colors · Common
Replace : Multiplier
Avenger
Mistress of Tints · Epic
Replace : Multiboost (ability)
Stun
The Companion of Spirits · Legendary
Replace : Immunity
Expected value of a random purchase, before → after this plan: +1.5% → +0%
Avoid for this deck
Backlash · Random shapeshifter · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+9.9%7 turns · strength
- Tank deck-20%10 turns · weakness
- Resists Fire-10.4%9 turns · weakness
- Resists Water-10.2%9 turns · weakness
- Resists Earth-10.4%9 turns · weakness
- Resists Nature-10.4%9 turns · weakness
- Resists Shadow-10.4%9 turns · weakness
- Resists Light-10.4%9 turns · weakness
Strengths
- Estimated elimination in 8 turns.
- 556 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -10% score, elimination in 9 turns against that profile.
- Sensitive to Earth resistance: -10% score, elimination in 9 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedCavalry
Wander BladesIncreases the max HP of all other allied cards by (+150)
RecommendedWhy it works
Start the engine
The composition relies on its talents, passives, and attacks. Check their activation order in the timeline to identify the first damage windows.
Convert your bonuses
The Companion of Spirits + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,011 effective HP and 556 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1137 damage
02Turn 2137 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3362 damage
04Turn 4222 damage
05Turn 5254 damage
06Turn 6836 damage
07Turn 7610 damage
08Turn 8414 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.