Aleera + Mistress of Tints

Aleera + Mistress of Tints (with Commando Gerz and Deer of Mournful Colors) is the 8th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and C at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 7.1 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeShadowEarth
BTier78.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendBGold · CrystalCBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT8
    to buy

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. toxReplaceable

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings288 Spamtons generated+47.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsPoison
  2. T4Luck 4 · 156 SpamtonsBerserk
  3. T6Luck 6 · 255 SpamtonsBrutal
  4. T8Luck 8 · 288 SpamtonsBerserk
T2

Poison

Deer of Mournful Colors · Common

+30.5%
T4

Berserk

Mistress of Tints · Rare

+9.1%
T6

Brutal

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+3.2%
T8

Berserk

Commando Gerz · Epic

Replace : Berserk

+4.5%

Expected value of a random purchase, before → after this plan: +9.4% → +0%

Avoid for this deck

Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality

Theoretical score13,128
Estimated elimination7.1 turns
Effective HP4,776
Healing348
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.3% · 7.5 turnsSecond +1.3% · 7.2 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.1 turns.
  • 348 healing over the game.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 8.9 turns.
  • Struggles against a deck resisting Earth: elimination in 7.4 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 2.

Damage

Word-Chew (Aleera, Nightmare-Eater): 43% of the damage; Elemental Drain (Deer of Mournful Colors): 37% of the damage. 2,920 useful damage, opponent eliminated in 7.1 turns.

Survival

348 healing over the game, mostly from Deer of Mournful Colors. 4,776 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 193 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
93 damage+46
02Turn 2436 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
333 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
103 damage+52
See the rest of the planCollapse the plan+8 turns
03Turn 3398 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
267 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
131 damage+66
04Turn 41,152 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
1,013 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
139 damage+70
05Turn 5141 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
141 damage+71
06Turn 6518 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Mistress of Tints
Elemental ChaosMistress of Tints
339 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
179 damage+89
07Turn 7181 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
181 damage+90
08Turn 8194 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
194 damage+97
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.