- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Aleera + Mistress of Tints
Aleera + Mistress of Tints (with Commando Gerz and Deer of Mournful Colors) is the 8th deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and C at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 7.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalCBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Brutal
- T8Berserk
Poison
Deer of Mournful Colors · Common
Berserk
Mistress of Tints · Rare
Brutal
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +9.4% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.3% · 7.5 turnsSecond +1.3% · 7.2 turns
- Fragile deck+24.8%4.3 turns · strength
- Tank deck-59.7%10.3 turns · weakness
- Resists Fire-3%7.1 turns
- Resists Water-3%7.1 turns
- Resists Earth-6%7.4 turns · weakness
- Resists Nature-3%7.1 turns
- Resists Shadow-23%8.9 turns · weakness
- Resists Light-6%7.4 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.1 turns.
- 348 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.9 turns.
- Struggles against a deck resisting Earth: elimination in 7.4 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 43% of the damage; Elemental Drain (Deer of Mournful Colors): 37% of the damage. 2,920 useful damage, opponent eliminated in 7.1 turns.
Survival
348 healing over the game, mostly from Deer of Mournful Colors. 4,776 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2436 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3398 damage
04Turn 41,152 damage
06Turn 6518 damage
08Turn 8194 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.