Midrange Fire / Water · Medusine Thorn

Four cards. A shared purpose.

IntermediateMidrangeFireWater
BTier72.1% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT4
    to buy

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityKeep
  2. Replace : MultiplierT6
    to buy
  3. Free slotT2
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT8
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings297 Spamtons generated+56.3% Plan potential
T2

AoE

Deer of Mournful Colors · Epic

+22.6%
T4

Graveyard

Mistress of Tints · Rare

+11.7%
T6

Poison

Deer of Mournful Colors · Common

Replace : Multiplier

+10.6%
T8

Temporality

Medusine Thorn · Legendary

+11.5%

Expected value of a random purchase, before → after this plan: +1.1% → +0.1%

Avoid for this deck

Bomba · Backlash · Random shapeshifter · Multiplier · Phoenix · Reset · Revenge · Temporality

Theoretical score10,397
Estimated elimination9 turns
Effective HP3,548
Healing1,155

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • 1,155 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 10.1 turns against that profile.
  • No control recorded by the model.
  • Active generation concentrated on Squall, Emissary of Nightmares.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Blue Whale

Squall, Emissary of Nightmares

Increases this card’s HP by (+200)

Recommended
Adapt in the workshop

Why it works

Start the engine

Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire / Water / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Medusine Thorn + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,548 effective HP and 1,155 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1155 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
66+40
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
89+45
02Turn 2155 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
66+40
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
89+45
See the rest of the planCollapse the plan+8 turns
03Turn 3561 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
229
Medusine Thorn
Inflamed ToxinMedusine Thorn
77+51
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
111+56
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
72Fire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
72Light +3
04Turn 4196 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
119+59
Medusine Thorn
Inflamed ToxinMedusine Thorn
77+62
05Turn 5196 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
119+59
Medusine Thorn
Inflamed ToxinMedusine Thorn
77+62
06Turn 6678 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
274
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
140+70
Medusine Thorn
Inflamed ToxinMedusine Thorn
88+73
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
88Fire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
88Light +3
07Turn 7236 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
148+74
Medusine Thorn
Inflamed ToxinMedusine Thorn
88+84
08Turn 8236 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
148+74
Medusine Thorn
Inflamed ToxinMedusine Thorn
88+84
09Turn 9691 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
319
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
170+85
Medusine Thorn
Inflamed ToxinMedusine Thorn
99+95
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
103Fire +3
10Turn 10Simulation complete.

Simulation complete.