Midrange Fire / Water · Sovereign of the Ether Falls

Four cards. A shared purpose.

IntermediateMidrangeFireWater
ATier80.9% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of the Ether Falls

Water · Rare

  1. Replace : Glacial LaserT6
    to buy
  2. Critical FallabilityKeep
  3. Precise FallabilityKeep

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityKeep
  2. toxReplaceable
  3. Free slotT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityReplaceable
  3. Free slotT4
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityKeep
  2. toxReplaceable
  3. toxReplaceable

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings170 Spamtons generated+21.9% Plan potential
T2

Berserk

Master Amphibian · Rare

+11%
T4

Avenger

Mistress of Tints · Epic

+5.9%
T6

Graveyard

Sovereign of the Ether Falls · Rare

Replace : Glacial Laser (ability)

+5.1%

Expected value of a random purchase, before → after this plan: +3.3% → +0.1%

Theoretical score12,667
Estimated elimination7.1 turns
Effective HP3,180
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • Estimated elimination in 7.1 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -7% score, elimination in 7.8 turns against that profile.
  • Sensitive to Earth resistance: -6% score, elimination in 7.8 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 7.1 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Piercing

Sovereign of the Ether Falls

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

Length

Master Amphibian

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended
Adapt in the workshop

Why it works

Start the engine

The composition relies on its talents, passives, and attacks. Check their activation order in the timeline to identify the first damage windows.

Convert your bonuses

Sovereign of the Ether Falls + Master Amphibian have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.1 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,180 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 183 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
79
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
4
02Turn 2108 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
103
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
5
See the rest of the planCollapse the plan+8 turns
03Turn 3466 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Mistress of Tints
Elemental ChaosMistress of Tints
166
Apprentice of Death
Nocturnal BurnApprentice of Death
135
Master Amphibian
Miasmas of WisdomMaster Amphibian
159
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
6
04Turn 4202 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
194
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
8
05Turn 5435 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
264
Apprentice of Death
Nocturnal BurnApprentice of Death
163
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
8
06Turn 6930 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
372
Mistress of Tints
Elemental ChaosMistress of Tints
297
Apprentice of Death
Nocturnal BurnApprentice of Death
243
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
18
07Turn 7515 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
492
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
23
08Turn 8522 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Master Amphibian
Miasmas of WisdomMaster Amphibian
522
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.