- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT2to buy
Pyrocock + Mistress of Tints
Pyrocock + Mistress of Tints (with Apprentice of Death and Wibs the Blazing) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6skip
- T8Fireheart
Poison
Pyrocock · Common
Replace : Reset
Graveyard
Mistress of Tints · Rare
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +1.4% → +0.1%
Avoid for this deck
Camouflage · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Reflection · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.8% · 8.7 turnsSecond -0.8% · 8.6 turns
- Fragile deck+16.3%6.3 turns · strength
- Tank deck-47.6%11.9 turns · weakness
- Resists Fire-28.6%10.2 turns · weakness
- Resists Water-1.4%8 turns
- Resists Earth-1.4%8 turns
- Resists Nature-8.4%8.6 turns · weakness
- Resists Shadow-8.7%8.6 turns · weakness
- Resists Light-1.4%8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.2 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.2 turns.
- Struggles against a deck resisting Shadow: elimination in 8.6 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,182).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 59% of the damage; Cry of the Perch (Pyrocock): 18% of the damage. 3,040 useful damage, opponent eliminated in 7.2 turns.
Survival
No healing: with 4,859 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3626 damage
06Turn 61,018 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.