Spirit of the Fauna + Sky Dragon

Spirit of the Fauna + Sky Dragon (with Mistress of Tints and Nebular Aristocrat) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 8.1 turns; first Tox to aim for: Natureheart on turn 2.

AccessibleMidrangeNatureLight
BTier70.6% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Solar healabilityDeck core
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings400 Spamtons generated+19.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsNatureheart
  2. T4Luck 4 · 126 SpamtonsPhoenix
  3. T6Luck 6 · 245 Spamtonsskip
  4. T8Luck 8 · 365 Spamtonsskip
T2

Natureheart

Mistress of Tints · Common

+6.3%
T4

Phoenix

Nebular Aristocrat · Common

+13.3%

Expected value of a random purchase, before → after this plan: +1.5% → +0%

Avoid for this deck

Bomba · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score13,061
Estimated elimination8.1 turns
Effective HP5,060
Healing636
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -5.1% · 8.8 turnsSecond +5.1% · 7.6 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.1 turns.
  • 636 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.2 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 6: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 8: damage peak (1,020).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature); Sky Dragon (+12 Nature). First bonuses on turn 3.

Damage

Call of the Forest (Sky Dragon): 49% of the damage; Elemental Chaos (Mistress of Tints): 21% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.

Survival

636 healing over the game, mostly from Spirit of the Fauna. 5,060 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 3156 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+91
Mistress of Tints
Elemental ChaosMistress of Tints
156 damage
04Turn 4625 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
293 damageNature +4
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
255 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
77 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6840 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
528 damageNature +4
Mistress of Tints
Elemental ChaosMistress of Tints
206 damage
Sky Dragon
Dazzling BreathSky Dragon
106 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,020 damage
Sky Dragon
Call of the ForestSky Dragon
599 damageNature +4
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
315 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
106 damage
09Turn 9250 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
250 damage
10Turn 10Simulation complete.

Simulation complete.