- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Spirit of the Fauna + Sky Dragon
Spirit of the Fauna + Sky Dragon (with Mistress of Tints and Nebular Aristocrat) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 8.1 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Phoenix
- T6skip
- T8skip
Natureheart
Mistress of Tints · Common
Phoenix
Nebular Aristocrat · Common
Expected value of a random purchase, before → after this plan: +1.5% → +0%
Avoid for this deck
Bomba · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -5.1% · 8.8 turnsSecond +5.1% · 7.6 turns
- Fragile deck+0.1%7.3 turns
- Tank deck-33.6%11.2 turns · weakness
- Resists Fire-0.1%7.6 turns
- Resists Water-0.1%7.6 turns
- Resists Earth-0.1%7.6 turns
- Resists Nature-16.1%9.2 turns · weakness
- Resists Shadow-0.1%7.6 turns
- Resists Light-3.6%7.9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 636 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.2 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 6: first big hit, Call of the Forest (Sky Dragon).
- Turn 8: damage peak (1,020).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature); Sky Dragon (+12 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 49% of the damage; Elemental Chaos (Mistress of Tints): 21% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.
Survival
636 healing over the game, mostly from Spirit of the Fauna. 5,060 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3156 damage
04Turn 4625 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6840 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 81,020 damage
09Turn 9250 damage
10Turn 10Simulation complete.
Simulation complete.