Floral Zombie + Mistress of Tints

Floral Zombie + Mistress of Tints (with Pyrocock and Spirit of the Fauna) is one of the best Nature decks of the SPAM 1.28.1 tier list (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 4 elements, estimated elimination in 8.4 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeNatureWater
CTier65.8% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT4
    to buy
  3. Replace : NatureheartT8
    to buy

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT6
    to buy

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Solar healabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings372 Spamtons generated+22.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 69 SpamtonsPoison
  2. T4Luck 4 · 142 SpamtonsBerserk
  3. T6Luck 6 · 219 SpamtonsNatureheart
  4. T8Luck 8 · 340 SpamtonsNatureheart
T2

Poison

Pyrocock · Common

Replace : Reset

+8.8%
T4

Berserk

Floral Zombie · Rare

Replace : Waterheart

+6.7%
T6

Natureheart

Mistress of Tints · Rare

+2.9%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+3.9%

Expected value of a random purchase, before → after this plan: +3.4% → +0%

Avoid for this deck

Camouflage · Inversion · Shapeshifter · Reset · Revenge · Temporality

Theoretical score12,279
Estimated elimination8.4 turns
Effective HP4,981
Healing309
Spamtons / turn33

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.7% · 9 turnsSecond +2.7% · 8.5 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.4 turns.
  • 309 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 10.1 turns.
  • Struggles against a deck resisting Water: elimination in 8.5 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Revaluation

Floral Zombie

Increases this card’s Spamton generation by (+4).

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Anticipation

Spirit of the Fauna

At the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+6 everywhere); Spirit of the Fauna (+8 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.

Damage

Aquatic Curse (Floral Zombie): 35% of the damage; Cry of the Perch (Pyrocock): 27% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.

Survival

309 healing over the game, mostly from Spirit of the Fauna. 4,981 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 136 damage
Pyrocock
Cry of the PerchPyrocock
36 damage
02Turn 237 damage
Pyrocock
Cry of the PerchPyrocock
37 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3214 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+91
Mistress of Tints
Elemental ChaosMistress of Tints
168 damage
Pyrocock
Cry of the PerchPyrocock
46 damage
04Turn 4314 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
259 damageNature +4
Pyrocock
Cry of the PerchPyrocock
55 damage
05Turn 555 damage
Pyrocock
Cry of the PerchPyrocock
55 damage
06Turn 6388 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Mistress of Tints
Elemental ChaosMistress of Tints
243 damage
Pyrocock
Cry of the PerchPyrocock
145 damage
07Turn 7147 damage
Pyrocock
Cry of the PerchPyrocock
147 damage
08Turn 81,716 damage
Floral Zombie
Aquatic CurseFloral Zombie
1,083 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
473 damageNature +4
Pyrocock
Cry of the PerchPyrocock
160 damage
09Turn 9162 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Pyrocock
Cry of the PerchPyrocock
162 damage
10Turn 10Simulation complete.

Simulation complete.