- Aquatic CurseabilityDeck core
- Replace : WaterheartT4to buy
- Replace : NatureheartT8to buy
Floral Zombie + Mistress of Tints
Floral Zombie + Mistress of Tints (with Pyrocock and Spirit of the Fauna) is one of the best Nature decks of the SPAM 1.28.1 tier list (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 4 elements, estimated elimination in 8.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Natureheart
- T8Natureheart
Poison
Pyrocock · Common
Replace : Reset
Berserk
Floral Zombie · Rare
Replace : Waterheart
Natureheart
Mistress of Tints · Rare
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +3.4% → +0%
Avoid for this deck
Camouflage · Inversion · Shapeshifter · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.7% · 9 turnsSecond +2.7% · 8.5 turns
- Fragile deck+7.2%7.2 turns · strength
- Tank deck-39.8%12.2 turns · weakness
- Resists Fire-4.7%8.4 turns
- Resists Water-6%8.5 turns · weakness
- Resists Earth-0.5%8 turns
- Resists Nature-25.1%10.1 turns · weakness
- Resists Shadow-0.5%8 turns
- Resists Light-0.5%8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.4 turns.
- 309 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 10.1 turns.
- Struggles against a deck resisting Water: elimination in 8.5 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Revaluation
Floral ZombieIncreases this card’s Spamton generation by (+4).
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedAnticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Spirit of the Fauna (+8 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.
Damage
Aquatic Curse (Floral Zombie): 35% of the damage; Cry of the Perch (Pyrocock): 27% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.
Survival
309 healing over the game, mostly from Spirit of the Fauna. 4,981 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3214 damage
04Turn 4314 damage
06Turn 6388 damage
08Turn 81,716 damage
10Turn 10Simulation complete.
Simulation complete.