Floral Zombie + Mistress of Tints

Floral Zombie + Mistress of Tints (with Verdelune and Spirit of the Fauna) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 10.2 turns; first Tox to aim for: Natureheart on turn 2.

Advanced collectionMidrangeNatureWater
DTier40.5% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Verdelune

Nature · Legendary

  1. Multi-FoliageabilityDeck core
  2. TruceabilityDeck core
  3. Replace : TemporalityT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Replace : Solar healT8
    to buy
  3. toxDeck core

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT6
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings385 Spamtons generated+61.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsNatureheart
  2. T4Luck 4 · 122 SpamtonsNatureheart
  3. T6Luck 6 · 189 SpamtonsBerserk
  4. T8Luck 8 · 260 SpamtonsNatureheart
  5. T10Luck 10 · 385 Spamtonsskip
T2

Natureheart

Verdelune · Common

Replace : Temporality

+24.7%
T4

Natureheart

Mistress of Tints · Rare

+19.9%
T6

Berserk

Floral Zombie · Rare

Replace : Waterheart

+8.3%
T8

Natureheart

Spirit of the Fauna · Epic

Replace : Solar heal (ability)

+8.2%

Expected value of a random purchase, before → after this plan: +20.8% → +0%

Avoid for this deck

Inversion · Temporality

Theoretical score9,049
Estimated elimination10.2 turns
Effective HP3,747
Healing635
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.3% · 11.1 turnsSecond -0.3% · 11.4 turns

Strengths

  • 2 cards generate bonuses.
  • 635 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 13.1 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 7: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Critical

Verdelune

Critical bonus (+10%).

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Anticipation

Spirit of the Fauna

At the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.

Recommended

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature). First bonuses on turn 3.

Damage

Aquatic Curse (Floral Zombie): 32% of the damage; Multi-Foliage (Verdelune): 23% of the damage. 2,982 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

635 healing over the game, mostly from Verdelune and Spirit of the Fauna. 3,747 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2Abilities on cooldown.

Abilities on cooldown.

See the rest of the planCollapse the plan+8 turns
03Turn 3310 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+91
Mistress of Tints
Elemental ChaosMistress of Tints
168 damage
Verdelune
Multi-FoliageVerdelune
142 damage
04Turn 4259 damage
Verdelune
TruceVerdelune
+127
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
259 damageNature +4
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6436 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Verdelune
Multi-FoliageVerdelune
221 damage
Mistress of Tints
Elemental ChaosMistress of Tints
215 damage
07Turn 7917 damage
Floral Zombie
Aquatic CurseFloral Zombie
917 damage
08Turn 8384 damage
Verdelune
TruceVerdelune
+200
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
384 damageNature +4
09Turn 9568 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+109
Mistress of Tints
MultiboostMistress of Tints
All +3
Verdelune
Multi-FoliageVerdelune
300 damage
Mistress of Tints
Elemental ChaosMistress of Tints
268 damage
10Turn 10Abilities on cooldown.

Abilities on cooldown.