- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Master Amphibian + Mistress of Tints
Master Amphibian + Mistress of Tints (with Medusine Thorn and Aidan) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Water and Earth, estimated elimination in 9.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT6to buy
- Free slotT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- LucksterabilityDeck core
- Replace : Pay-torchT10to buy
- Replace : VanishT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Multiplier
- T8Berserk
- T10Waterheart
Poison
Master Amphibian · Common
Berserk
Mistress of Tints · Rare
Multiplier
Master Amphibian · Rare
Replace : Erosion
Berserk
Aidan · Epic
Replace : Vanish
Waterheart
Aidan · Epic
Replace : Pay-torch (ability)
Expected value of a random purchase, before → after this plan: +18.1% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.4% · 9.8 turnsSecond -3.4% · 10 turns
- Fragile deck+29.7%7.5 turns · strength
- Tank deck-37%12.7 turns · weakness
- Resists Fire-0.3%9.6 turns
- Resists Water-26.6%10.9 turns · weakness
- Resists Earth-3.8%10 turns
- Resists Nature-0.3%9.7 turns
- Resists Shadow-0.3%9.7 turns
- Resists Light-0.3%9.7 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.9 turns.
- 440 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 10.9 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 6: damage peak (634).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Aidan (+100 random); Medusine Thorn (+7 Water); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 45% of the damage; Inflamed Toxin (Medusine Thorn): 31% of the damage. 2,920 useful damage, opponent eliminated in 9.9 turns.
Survival
440 healing over the game, mostly from Medusine Thorn. 3,758 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.