Master Amphibian + Rob the Adventurer

Master Amphibian + Rob the Adventurer (with Aidan and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Water, estimated elimination in 9.2 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampEarthWater
DTier45.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT4
    to buy
  3. toxReplaceable

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Replace : Pay-torchT10
    to buy
  3. Replace : VanishT8
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings433 Spamtons generated+77% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsPoison
  2. T4Luck 4 · 184 SpamtonsPhoenix
  3. T6Luck 6 · 239 SpamtonsBerserk
  4. T8Luck 8 · 348 SpamtonsBerserk
  5. T10Luck 10 · 433 SpamtonsWaterheart
T2

Poison

Master Amphibian · Common

+31.1%
T4

Phoenix

Rob the Adventurer · Rare

Replace : Shadowheart

+14.8%
T6

Berserk

Mistress of Tints · Rare

+7.6%
T8

Berserk

Aidan · Epic

Replace : Vanish

+13.9%
T10

Waterheart

Aidan · Epic

Replace : Pay-torch (ability)

+9.6%

Expected value of a random purchase, before → after this plan: +12.4% → +0%

Avoid for this deck

Shadowheart · Lightheart · Natureheart · Erosion · Shapeshifter · Optimisation · Revenge · Temporality

Theoretical score9,548
Estimated elimination9.2 turns
Effective HP3,284
Healing0
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +7% · 9.2 turnsSecond -7% · 10.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.2 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.8 turns.
  • Struggles against a deck resisting Water: elimination in 10.3 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 3: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 6: damage peak (799).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Focus

Aidan

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Piercing

Mistress of Tints

All your cards' critical and accuracy increase by (+1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+90 random); Mistress of Tints (+6 everywhere). First bonuses on turn 1.

Damage

Miasmas of Wisdom (Master Amphibian): 82% of the damage; Elemental Chaos (Mistress of Tints): 15% of the damage. 2,920 useful damage, opponent eliminated in 9.2 turns.

Survival

No healing: with 3,284 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 190 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
90 damage
02Turn 2131 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
131 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3413 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Mistress of Tints
Elemental ChaosMistress of Tints
201 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
212 damage
04Turn 4280 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
280 damage
05Turn 5316 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
316 damage
06Turn 6799 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
393 damage
Mistress of Tints
Elemental ChaosMistress of Tints
299 damage
Aidan
Pay-torchAidan
107 damage
07Turn 7323 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
323 damage
08Turn 8353 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
353 damage
09Turn 9383 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
383 damage
10Turn 10265 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
265 damage