- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Mistress of Tints
Medusine Thorn + Mistress of Tints (with The Eye of the Mountains and Aidan) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 11.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- RevitalizationabilityDeck core
- Replace : BerserkT8to buy
- Replace : WaterheartT10to buy
- LucksterabilityDeck core
- Replace : Pay-torchT6to buy
- Replace : VanishT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Waterheart
- T8Berserk
- T10Waterheart
Poison
Mistress of Tints · Common
Berserk
Aidan · Rare
Replace : Vanish
Waterheart
Aidan · Rare
Replace : Pay-torch (ability)
Berserk
The Eye of the Mountains · Epic
Replace : Berserk
Waterheart
The Eye of the Mountains · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +12.9% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +10.8% · 11.7 turnsSecond -10.8% · 12.8 turns
- Fragile deck+41.8%8.4 turns · strength
- Tank deck-46.2%16.1 turns · weakness
- Resists Fire-16.3%11.9 turns · weakness
- Resists Water-38.9%14.3 turns · weakness
- Resists Earth-16.5%11.9 turns · weakness
- Resists Nature-16.5%11.9 turns · weakness
- Resists Shadow-16.5%11.9 turns · weakness
- Resists Light-16.5%11.9 turns · weakness
Strengths
- 3 cards generate bonuses.
- 956 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 14.3 turns.
- Struggles against a deck resisting Earth: elimination in 11.9 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 6: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 9: damage peak (837).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHeart of Steel
The Eye of the MountainsEach time this card is attacked, its elemental resistances increase by (+1%).
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Aidan (+100 random); Medusine Thorn (+7 Water); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Elemental Chaos (Mistress of Tints): 46% of the damage; Inflamed Toxin (Medusine Thorn): 45% of the damage. 2,580 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
956 healing over the game, mostly from Medusine Thorn and The Eye of the Mountains. 3,304 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.