Medusine Thorn + Mistress of Tints

Medusine Thorn + Mistress of Tints (with The Eye of the Mountains and Aidan) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 11.3 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampWaterFire
DTier30.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

The Eye of the Mountains

Water · Common

  1. RevitalizationabilityDeck core
  2. Replace : BerserkT8
    to buy
  3. Replace : WaterheartT10
    to buy

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Replace : Pay-torchT6
    to buy
  3. Replace : VanishT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings395 Spamtons generated+105.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 71 SpamtonsPoison
  2. T4Luck 4 · 146 SpamtonsBerserk
  3. T6Luck 6 · 225 SpamtonsWaterheart
  4. T8Luck 8 · 308 SpamtonsBerserk
  5. T10Luck 10 · 395 SpamtonsWaterheart
T2

Poison

Mistress of Tints · Common

+31.9%
T4

Berserk

Aidan · Rare

Replace : Vanish

+31.2%
T6

Waterheart

Aidan · Rare

Replace : Pay-torch (ability)

+10%
T8

Berserk

The Eye of the Mountains · Epic

Replace : Berserk

+15.8%
T10

Waterheart

The Eye of the Mountains · Epic

Replace : Waterheart

+16.6%

Expected value of a random purchase, before → after this plan: +12.9% → +0%

Theoretical score7,182
Estimated elimination11.3 turns
Effective HP3,304
Healing956
Spamtons / turn34

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +10.8% · 11.7 turnsSecond -10.8% · 12.8 turns

Strengths

  • 3 cards generate bonuses.
  • 956 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 14.3 turns.
  • Struggles against a deck resisting Earth: elimination in 11.9 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 6: first big hit, Elemental Chaos (Mistress of Tints).
  3. Turn 9: damage peak (837).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Heart of Steel

The Eye of the Mountains

Each time this card is attacked, its elemental resistances increase by (+1%).

Recommended

Focus

Aidan

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+100 random); Medusine Thorn (+7 Water); Mistress of Tints (+9 everywhere). First bonuses on turn 1.

Damage

Elemental Chaos (Mistress of Tints): 46% of the damage; Inflamed Toxin (Medusine Thorn): 45% of the damage. 2,580 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

956 healing over the game, mostly from Medusine Thorn and The Eye of the Mountains. 3,304 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 140 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
40 damage+39
02Turn 251 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
51 damage+46
See the rest of the planCollapse the plan+8 turns
03Turn 3369 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Medusine Thorn
MoltMedusine Thorn
Water +7
Aidan
LucksterAidan
random +10
Mistress of Tints
Elemental ChaosMistress of Tints
269 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
100 damage+65
04Turn 4213 damage
The Eye of the Mountains
RevitalizationThe Eye of the Mountains
+181
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
111 damage+72
Aidan
Pay-torchAidan
102 damage
05Turn 5122 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
122 damage+38
06Turn 6582 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Aidan
LucksterAidan
random +10
Mistress of Tints
Elemental ChaosMistress of Tints
436 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
146 damage+57
07Turn 7159 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
159 damage+64
08Turn 8318 damage
The Eye of the Mountains
RevitalizationThe Eye of the Mountains
+258
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
171 damage+71
Aidan
Pay-torchAidan
147 damage
09Turn 9837 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Aidan
LucksterAidan
random +10
Mistress of Tints
Elemental ChaosMistress of Tints
641 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
196 damage+49
10Turn 10208 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
208 damage+56