- Call of the ForestabilityDeck core
- Replace : Solar healT8to buy
- toxDeck core
Flesh-Melding Chimera + Mistress of Tints
Flesh-Melding Chimera + Mistress of Tints (with Spirit of the Fauna and Aidan) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.1 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- toxDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT6to buy
- Replace : VanishT4to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Ancient Healing
- T6Berserk
- T8Natureheart
- T10skip
Berserk
Mistress of Tints · Common
Ancient Healing
Aidan · Rare
Replace : Vanish
Berserk
Aidan · Rare
Replace : Pay-torch (ability)
Natureheart
Spirit of the Fauna · Epic
Replace : Solar heal (ability)
Expected value of a random purchase, before → after this plan: +8.3% → +0%
Avoid for this deck
Bomba · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.6% · 9.4 turnsSecond +1.6% · 9 turns
- Fragile deck+22.4%7.2 turns · strength
- Tank deck-25.9%11.5 turns · weakness
- Resists Fire-0.5%9.1 turns
- Resists Water-0.6%9.1 turns
- Resists Earth-0.6%9.1 turns
- Resists Nature-5.7%9.5 turns · weakness
- Resists Shadow-0.6%9.1 turns
- Resists Light-0.6%9.1 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.1 turns.
- 887 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.5 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
- Turn 8: damage peak (876).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Aidan (+100 random); Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature). First bonuses on turn 1.
Damage
Arctic Gallop (Flesh-Melding Chimera): 48% of the damage; Elemental Chaos (Mistress of Tints): 25% of the damage. 2,960 useful damage, opponent eliminated in 9.1 turns.
Survival
887 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 3,889 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.