Spirit of the Fauna + Floral Zombie

Spirit of the Fauna + Floral Zombie (with Mistress of Tints and Aidan) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.4 turns; first Tox to aim for: Natureheart on turn 2.

AccessibleElemental rampNatureWater
DTier47.7% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Solar healabilityDeck core
  3. toxDeck core

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT8
    to buy
  3. Replace : NatureheartT6
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Pay-torchabilityDeck core
  3. Replace : VanishT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings369 Spamtons generated+35.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 75 SpamtonsNatureheart
  2. T4Luck 4 · 154 SpamtonsHeart Resistance
  3. T6Luck 6 · 237 SpamtonsNatureheart
  4. T8Luck 8 · 324 SpamtonsWaterheart
T2

Natureheart

Mistress of Tints · Common

+14.4%
T4

Heart Resistance

Aidan · Rare

Replace : Vanish

+8.9%
T6

Natureheart

Floral Zombie · Rare

Replace : Natureheart

+4.1%
T8

Waterheart

Floral Zombie · Epic

Replace : Waterheart

+8.5%

Expected value of a random purchase, before → after this plan: +2.1% → +0%

Avoid for this deck

Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger

Theoretical score10,189
Estimated elimination8.4 turns
Effective HP4,222
Healing462
Spamtons / turn36

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +6.2% · 9.6 turnsSecond -6.2% · 10.5 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.4 turns.
  • 462 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 11.6 turns.
  • Struggles against a deck resisting Water: elimination in 10.2 turns.

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended

Revaluation

Floral Zombie

Increases this card’s Spamton generation by (+5).

Recommended

Piercing

Mistress of Tints

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

Focus

Aidan

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+90 random); Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature). First bonuses on turn 1.

Damage

Aquatic Curse (Floral Zombie): 43% of the damage; Elemental Chaos (Mistress of Tints): 28% of the damage. 2,960 useful damage, opponent eliminated in 8.4 turns.

Survival

462 healing over the game, mostly from Spirit of the Fauna. 4,222 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Aidan
LucksterAidan
random +10
02Turn 20 damage
Aidan
LucksterAidan
random +10
See the rest of the planCollapse the plan+8 turns
03Turn 3201 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Aidan
LucksterAidan
random +10
Spirit of the Fauna
Solar healSpirit of the Fauna
+112
Mistress of Tints
Elemental ChaosMistress of Tints
201 damage
04Turn 4319 damage
Aidan
LucksterAidan
random +10
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
319 damageNature +4
05Turn 50 damage
Aidan
LucksterAidan
random +10
06Turn 6415 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+156
Aidan
LucksterAidan
random +10
Mistress of Tints
Elemental ChaosMistress of Tints
306 damage
Aidan
Pay-torchAidan
109 damage
07Turn 70 damage
Aidan
LucksterAidan
random +10
08Turn 81,945 damage
Aidan
LucksterAidan
random +10
Floral Zombie
Aquatic CurseFloral Zombie
1,404 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
541 damageNature +4
09Turn 9402 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+194
Mistress of Tints
MultiboostMistress of Tints
All +3
Aidan
LucksterAidan
random +10
Mistress of Tints
Elemental ChaosMistress of Tints
402 damage
10Turn 10Simulation complete.

Simulation complete.