Squall + Cloudy Rodent

Squall + Cloudy Rodent (with Mistress of Tints and Thorn of Love) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 10.4 turns; first Tox to aim for: Berserk on turn 2.

IntermediateElemental rampLightFire
DTier37.9% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Cloudy Rodent

Light · Common

  1. LightningabilityDeck core
  2. toxDeck core
  3. Replace : AoET6
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxReplaceable
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings460 Spamtons generated+53.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 77 SpamtonsBerserk
  2. T4Luck 4 · 158 SpamtonsBerserk
  3. T6Luck 6 · 293 SpamtonsAoE
  4. T8Luck 8 · 405 SpamtonsBerserk
  5. T10Luck 10 · 460 Spamtonsskip
T2

Berserk

Mistress of Tints · Common

+17.3%
T4

Berserk

Thorn of Love · Rare

+15.8%
T6

AoE

Cloudy Rodent · Rare

Replace : AoE

+3.2%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+17.5%

Expected value of a random purchase, before → after this plan: +19.9% → +0%

Avoid for this deck

Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality

Theoretical score8,964
Estimated elimination10.4 turns
Effective HP3,290
Healing0
Spamtons / turn37

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.2% · 10.6 turnsSecond +1.2% · 10.5 turns

Strengths

  • 3 cards generate bonuses.

Weak spots

  • Struggles against a deck resisting Light: elimination in 12.4 turns.
  • No healing.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
  3. Turn 6: damage peak (1,068).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Evolution

Cloudy Rodent

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+12 Earth, +12 Nature, +12 Light); Squall, Emissary of Nightmares (+12 Light, +12 Fire); Mistress of Tints (+9 everywhere). First bonuses on turn 1.

Damage

Elemental Chaos (Mistress of Tints): 32% of the damage; Lightning (Cloudy Rodent): 28% of the damage. 2,851 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

No healing: with 3,290 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
02Turn 287 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Cloudy Rodent
LightningCloudy Rodent
87 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3395 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Mistress of Tints
Elemental ChaosMistress of Tints
214 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
98 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
83 damageFire +4
04Turn 4262 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Cloudy Rodent
LightningCloudy Rodent
262 damage
05Turn 50 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
06Turn 61,063 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Cloudy Rodent
LightningCloudy Rodent
422 damage
Mistress of Tints
Elemental ChaosMistress of Tints
309 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
175 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
157 damageFire +4
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8Abilities on cooldown.

Abilities on cooldown.

09Turn 9986 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
373 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
325 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
288 damageFire +4
10Turn 10Abilities on cooldown.

Abilities on cooldown.