- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
Squall + Cloudy Rodent
Squall + Cloudy Rodent (with Mistress of Tints and Thorn of Love) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 10.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LightningabilityDeck core
- toxDeck core
- Replace : AoET6to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6AoE
- T8Berserk
- T10skip
Berserk
Mistress of Tints · Common
Berserk
Thorn of Love · Rare
AoE
Cloudy Rodent · Rare
Replace : AoE
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +19.9% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.2% · 10.6 turnsSecond +1.2% · 10.5 turns
- Fragile deck+30.3%7.6 turns · strength
- Tank deck-54.7%15.8 turns · weakness
- Resists Fire-3.7%10.2 turns
- Resists Water-0.4%9.7 turns
- Resists Earth-0.6%9.7 turns
- Resists Nature-0.6%9.7 turns
- Resists Shadow-3.1%10 turns
- Resists Light-43.5%12.4 turns · weakness
Strengths
- 3 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Light: elimination in 12.4 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 6: damage peak (1,068).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedEvolution
Cloudy RodentIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Thorn of Love (+12 Earth, +12 Nature, +12 Light); Squall, Emissary of Nightmares (+12 Light, +12 Fire); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Elemental Chaos (Mistress of Tints): 32% of the damage; Lightning (Cloudy Rodent): 28% of the damage. 2,851 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
No healing: with 3,290 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3395 damage
04Turn 4262 damage
06Turn 61,063 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8Abilities on cooldown.
Abilities on cooldown.
09Turn 9986 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.