- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Mistress of Tints + Deer of Mournful Colors
Mistress of Tints + Deer of Mournful Colors (with Apprentice of Death and Thorn of Love) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (11th of 40); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck across 5 elements, estimated elimination in 6.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- WisdomabilityDeck core
- toxDeck core
- Free slotT4to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Berserk
Poison
Deer of Mournful Colors · Common
Graveyard
Thorn of Love · Rare
Berserk
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +2.4% → +0%
Avoid for this deck
Bomba · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.6% · 7.1 turnsSecond +0.6% · 6.8 turns
- Fragile deck+13%4.8 turns · strength
- Tank deck-40.8%10.6 turns · weakness
- Resists Fire-10.7%7.3 turns · weakness
- Resists Water-3.1%6.5 turns
- Resists Earth-5.5%6.7 turns · weakness
- Resists Nature-5.5%6.7 turns · weakness
- Resists Shadow-10.7%7.3 turns · weakness
- Resists Light-5.5%6.7 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.1 turns.
- 132 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 7.3 turns.
- Struggles against a deck resisting Shadow: elimination in 7.3 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (924).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 44% of the damage; Elemental Drain (Deer of Mournful Colors): 35% of the damage. 2,920 useful damage, opponent eliminated in 6.1 turns.
Survival
132 healing over the game, mostly from Deer of Mournful Colors. 2,748 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 182 damage
02Turn 288 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3718 damage
04Turn 4460 damage
05Turn 5534 damage
06Turn 6924 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.