- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Mistress of Tints + Thorn of Love
Mistress of Tints + Thorn of Love (with Spirit of the Fauna and Verdelune) is the 21st deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 8.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- toxDeck core
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Natureheart
- T6skip
- T8skip
Poison
Mistress of Tints · Common
Natureheart
Thorn of Love · Rare
Expected value of a random purchase, before → after this plan: +2.9% → +0%
Avoid for this deck
Bomba · Camouflage · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.2% · 9.4 turnsSecond -2.2% · 9.5 turns
- Fragile deck+20.5%7.2 turns · strength
- Tank deck-32.2%12.8 turns · weakness
- Resists Fire-0.7%9 turns
- Resists Water-0.7%9 turns
- Resists Earth-1%9 turns
- Resists Nature-21%11 turns · weakness
- Resists Shadow-0.7%9 turns
- Resists Light-1%9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.6 turns.
- 901 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Call of the Forest (Spirit of the Fauna).
- Turn 8: damage peak (759).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Anticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedCritical
VerdeluneCritical bonus (+10%).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Thorn of Love (+18 Earth, +18 Nature, +18 Light); Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature). First bonuses on turn 1.
Damage
Multi-Foliage (Verdelune): 36% of the damage; Elemental Chaos (Mistress of Tints): 34% of the damage. 3,040 useful damage, opponent eliminated in 8.6 turns.
Survival
901 healing over the game, mostly from Spirit of the Fauna and Verdelune. 3,387 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3368 damage
04Turn 4319 damage
05Turn 5260 damage
06Turn 6286 damage
08Turn 8759 damage
09Turn 9408 damage
10Turn 10Simulation complete.
Simulation complete.