- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Spirit of the Fauna + Thorn of Love
Spirit of the Fauna + Thorn of Love (with Gabriel and Mistress of Tints) is the 26th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck in Nature and Light, estimated elimination in 8.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6skip
- T8skip
Graveyard
Thorn of Love · Common
Berserk
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +1.4% → +0%
Avoid for this deck
Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.7% · 10.6 turnsSecond -4.7% · 11.4 turns
- Fragile deck+38.6%7.8 turns · strength
- Tank deck-21.4%13.6 turns · weakness
- Resists Fire-0.5%10.8 turns
- Resists Water-0.5%10.8 turns
- Resists Earth-0.8%10.8 turns
- Resists Nature-14.4%12.4 turns · weakness
- Resists Shadow-0.5%10.8 turns
- Resists Light-0.8%10.8 turns
Strengths
- 4 cards generate bonuses.
- Eliminates the opponent in 8.8 turns.
- 491 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.4 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Call of the Forest (Spirit of the Fauna).
- Turn 9: damage peak (831).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Anticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Thorn of Love (+14 Earth, +14 Nature, +14 Light); Gabriel (+30 Nature); Mistress of Tints (+9 everywhere); Spirit of the Fauna (+8 Nature). First bonuses on turn 1.
Damage
Elemental Chaos (Mistress of Tints): 36% of the damage; Call of the Forest (Spirit of the Fauna): 35% of the damage. 2,960 useful damage, opponent eliminated in 8.8 turns.
Survival
491 healing over the game, mostly from Spirit of the Fauna. 4,431 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3251 damage
04Turn 4368 damage
06Turn 6489 damage
09Turn 9831 damage
10Turn 10Simulation complete.
Simulation complete.