- Random RumbleabilityKeep
- Fortunate LeapabilityKeep
- Free slotNothing worth buying
Midrange Earth / Shadow · Sovereign of the Ether Falls
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Global AimabilityKeep
- Offensive AimabilityKeep
- MultiboostabilityKeep
- Glacial LaserabilityKeep
- Critical FallabilityKeep
- Precise FallabilityKeep
- AdventureabilityKeep
- toxKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10%7 turns · strength
- Tank deck-19.6%10 turns · weakness
- Resists Fire0%8 turns
- Resists Water-10%9 turns · weakness
- Resists Earth0%8 turns
- Resists Nature0%8 turns
- Resists Shadow-10%9 turns · weakness
- Resists Light0%8 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 8 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Water resistance: -10% score, elimination in 9 turns against that profile.
- Sensitive to Shadow resistance: -10% score, elimination in 9 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Shadow axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Brutal
RaffteruStart the game with the "Brutal" passive
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedEvolution
Rob the AdventurerThis card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.
RecommendedWhy it works
Start the engine
Rob the Adventurer feed the composition with bonuses. The main axes are Earth / Shadow / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Sovereign of the Ether Falls + Raffteru have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.
Protect the composition
Raffteru provide support or control tools. The model estimates 2,740 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 169 damage
02Turn 2148 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3210 damage
04Turn 4364 damage
05Turn 5385 damage
06Turn 6583 damage
07Turn 7563 damage
08Turn 8672 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.