- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
Thorn of Love + Raffteru
Thorn of Love + Raffteru (with Rob the Adventurer and Horned Dune Wyrm) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Earth and Nature, estimated elimination in 9.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- Replace : EarthheartT8to buy
- Grain of SandabilityDeck core
- Terra HealingabilityDeck core
- toxDeck core
- Random RumbleabilityDeck core
- Fortunate LeapabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Natureheart
- T8Earthheart
- T10skip
Poison
Raffteru · Common
Graveyard
Thorn of Love · Rare
Natureheart
Rob the Adventurer · Rare
Replace : Shadowheart
Earthheart
Rob the Adventurer · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +5.6% → +0%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +27.7% · 10.5 turnsSecond -27.7% · 16.8 turns
- Fragile deck+23.5%9.5 turns · strength
- Tank deck-67.4%19.8 turns · weakness
- Resists Fire0%12.8 turns
- Resists Water0%12.8 turns
- Resists Earth-32.9%15.6 turns · weakness
- Resists Nature-7.9%14 turns · weakness
- Resists Shadow0%12.8 turns
- Resists Light0%12.8 turns
Strengths
- Eliminates the opponent in 9.4 turns.
- 643 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 15.6 turns.
- Struggles against a deck resisting Nature: elimination in 14 turns.
- Only one generator: Thorn of Love.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 7: first big hit, Random Rumble (Raffteru).
- Turn 9: damage peak (492).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedLife-8
Horned Dune WyrmThe card's HP and max HP are doubled at the start of turn 8
RecommendedCrit Sphere
RaffteruIncreases this card's critical chance by (+2%) each turn
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light). First bonuses on turn 1.
Damage
Random Rumble (Raffteru): 46% of the damage; Fortunate Leap (Raffteru): 30% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.
Survival
643 healing over the game, mostly from Horned Dune Wyrm. 2,795 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.