- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
Sky Dragon + Nature King
Sky Dragon + Nature King (with Aldrin & Gorakar and Nature Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 8.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Breeze WhisperabilityDeck core
- WindmillabilityDeck core
- Free slotT4to buy
- Replace : Dazzling BreathT2to buy
- Call of the ForestabilityDeck core
- toxDeck core
- Blade-NabilityDeck core
- Floral ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6skip
- T8skip
Poison
Sky Dragon · Common
Replace : Dazzling Breath (ability)
Berserk
Nature Spirit · Rare
Expected value of a random purchase, before → after this plan: +4% → +0%
Avoid for this deck
Shield · Waterheart · Shadowheart · Fireheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +10.3% · 11.9 turnsSecond -10.3% · 15.5 turns
- Fragile deck+47.2%8.3 turns · strength
- Tank deck-36.2%18.9 turns · weakness
- Resists Fire0%12.9 turns
- Resists Water0%12.9 turns
- Resists Earth-0.1%12.9 turns
- Resists Nature-36%18.8 turns · weakness
- Resists Shadow0%12.9 turns
- Resists Light-0.7%12.9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.6 turns.
- 510 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 18.8 turns.
How the game goes
- Turn 1: first bonuses (Nature Spirit).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 5: damage peak (983).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedNature Heart
Nature SpiritStart the game with the "Natureheart" passive
RecommendedFortune
Sky DragonIncreases this card's Spamton generation by (+2) per turn
RecommendedUltimate Reset
Nature KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Nature Spirit (+8 Nature); Sky Dragon (+16 Nature); Nature King (+11 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 46% of the damage; Critical Breath (Aldrin & Gorakar): 17% of the damage. 2,920 useful damage, opponent eliminated in 8.6 turns.
Survival
510 healing over the game. 3,198 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 138 damage
02Turn 272 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3130 damage
04Turn 4447 damage
05Turn 5983 damage
06Turn 6745 damage
07Turn 7444 damage
10Turn 10Simulation complete.
Simulation complete.