Midrange Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

Advanced collectionMidrangeWaterNature
CTier57.8% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    Nothing worth buying

Zayd

Earth · Legendary

  1. World's EndabilityKeep
  2. FortressabilityKeep
  3. toxKeep

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score9,453
Estimated elimination10.1 turns
Effective HP4,150
Healing444

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • 444 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -18% score, elimination in 15.1 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.
  • Active generation concentrated on Princess Meridia.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 10.1 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Shared Shield

Zayd

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Princess Meridia feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,780 useful simulated damage, with elimination estimated at 10.1 turns. Check the curve to see when the investment pays off.

Protect the composition

Zayd, Medusine Thorn provide support or control tools. The model estimates 4,150 effective HP and 444 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1109 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
39+18
The Companion of Spirits
HazardoThe Companion of Spirits
39
The Companion of Spirits
Small WaveThe Companion of Spirits
31
02Turn 2135 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
51+18
The Companion of Spirits
HazardoThe Companion of Spirits
47
The Companion of Spirits
Small WaveThe Companion of Spirits
37
See the rest of the planCollapse the plan+8 turns
03Turn 3135 damage
Zayd
FortressZayd
Medusine Thorn
Inflamed ToxinMedusine Thorn
51+18
The Companion of Spirits
HazardoThe Companion of Spirits
47
The Companion of Spirits
Small WaveThe Companion of Spirits
37
04Turn 4234 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
73
Medusine Thorn
Inflamed ToxinMedusine Thorn
62+18
The Companion of Spirits
HazardoThe Companion of Spirits
55
The Companion of Spirits
Small WaveThe Companion of Spirits
44
05Turn 5182 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
62+18
The Companion of Spirits
HazardoThe Companion of Spirits
55
The Companion of Spirits
Small WaveThe Companion of Spirits
65
06Turn 6224 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Zayd
FortressZayd
Medusine Thorn
Inflamed ToxinMedusine Thorn
74+18
The Companion of Spirits
HazardoThe Companion of Spirits
75
The Companion of Spirits
Small WaveThe Companion of Spirits
75
07Turn 7286 damage
The Companion of Spirits
HazardoThe Companion of Spirits
87
Medusine Thorn
Inflamed ToxinMedusine Thorn
74+18
The Companion of Spirits
Small WaveThe Companion of Spirits
125
08Turn 8443 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
104
The Companion of Spirits
HazardoThe Companion of Spirits
113
Medusine Thorn
Inflamed ToxinMedusine Thorn
85+18
The Companion of Spirits
Small WaveThe Companion of Spirits
141
09Turn 9367 damage
The Companion of Spirits
HazardoThe Companion of Spirits
113
Medusine Thorn
Inflamed ToxinMedusine Thorn
85+18
The Companion of Spirits
Small WaveThe Companion of Spirits
169
10Turn 10426 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
The Companion of Spirits
HazardoThe Companion of Spirits
141
Medusine Thorn
Inflamed ToxinMedusine Thorn
97+18
The Companion of Spirits
Small WaveThe Companion of Spirits
188