- World's EndabilityKeep
- Replace : FortressT2to buy
- toxKeep
Ramp Water / Nature · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityKeep
- Pay-torchabilityReplaceable
- Replace : VanishT6to buy
- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT4to buy
- Critical WindabilityReplaceable
- DelightabilityKeep
- Free slotT8to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Zayd · Epic
Replace : Fortress (ability)
Stun
The Companion of Spirits · Legendary
Replace : Immunity
Berserk
Aidan · Rare
Replace : Vanish
Avenger
Princess Meridia · Epic
Expected value of a random purchase, before → after this plan: +1.6% → +0.1%
Avoid for this deck
Brutal · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Mimicry · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+5.6%6.9 turns · strength
- Tank deck-21.8%10.1 turns · weakness
- Resists Fire-1%7.7 turns
- Resists Water-12.1%8.9 turns · weakness
- Resists Earth-1%7.7 turns
- Resists Nature-2.8%7.9 turns
- Resists Shadow-1%7.7 turns
- Resists Light-1%7.7 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 7.6 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Water resistance: -12% score, elimination in 8.9 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Nature axes.
- 03Simulated damage peak: turn 7.
- 04Estimated elimination: 7.6 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
ZaydCritical bonus (+10%).
RecommendedCounter
AidanApplies "Revenge" to the enemy card if its HP are below 25%.
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedStrike
Princess MeridiaIncreases critical damage by (+1).
RecommendedWhy it works
Start the engine
Aidan, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Zayd have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition
Zayd provide support or control tools. The model estimates 2,868 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 148 damage
02Turn 269 damage
See the rest of the planCollapse the plan+8 turns
03Turn 376 damage
04Turn 4216 damage
05Turn 5104 damage
06Turn 6208 damage
07Turn 71,113 damage
08Turn 8545 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.