Floral Zombie + Princess Meridia

Floral Zombie + Princess Meridia (with Frost & Glacier and Medusine Thorn) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Water and Nature, estimated elimination in 11.8 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeWaterNature
DTier33.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT8
    to buy
  3. Replace : NatureheartT4
    to buy

Frost & Glacier

Water · Legendary

  1. Muddy WaterabilityDeck core
  2. toxDeck core
  3. Replace : ErosionT2
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Princess Meridia

Nature · Rare

  1. Critical WindabilityDeck core
  2. DelightabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings337 Spamtons generated+71.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsGraveyard
  2. T4Luck 4 · 114 SpamtonsMultiplier
  3. T6Luck 6 · 227 SpamtonsWaterheart
  4. T8Luck 8 · 280 SpamtonsWaterheart
  5. T10Luck 10 · 337 Spamtonsskip
T2

Graveyard

Frost & Glacier · Common

Replace : Erosion

+7.9%
T4

Multiplier

Floral Zombie · Rare

Replace : Natureheart

+23.7%
T6

Waterheart

Princess Meridia · Rare

+29.4%
T8

Waterheart

Floral Zombie · Epic

Replace : Waterheart

+10.4%

Expected value of a random purchase, before → after this plan: +7% → +0%

Avoid for this deck

Brutal · Shadowheart · Lightheart · Earthheart · Erosion · Freeze · Inversion · Shapeshifter · Temporality

Theoretical score8,163
Estimated elimination11.8 turns
Effective HP3,817
Healing276
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.6% · 12.7 turnsSecond +0.6% · 12.7 turns

Strengths

  • 2 cards generate bonuses.
  • 276 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 15.5 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Princess Meridia).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Frost & Glacier

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Strike

Princess Meridia

Increases critical damage by (+1).

Recommended
Adapt in the workshop

How it wins

Generation

Princess Meridia (+12 Water, +12 Nature); Medusine Thorn (+7 Water). First bonuses on turn 2.

Damage

Aquatic Curse (Floral Zombie): 33% of the damage; Inflamed Toxin (Medusine Thorn): 32% of the damage. 2,478 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

276 healing over the game, mostly from Medusine Thorn. 3,817 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 120 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
20 damage+18
02Turn 2115 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Frost & Glacier
Muddy WaterFrost & Glacier
80 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
35 damage+18
See the rest of the planCollapse the plan+8 turns
03Turn 364 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Medusine Thorn
Inflamed ToxinMedusine Thorn
64 damage+18
04Turn 4341 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
112 damage
Frost & Glacier
Muddy WaterFrost & Glacier
149 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
80 damage+18
05Turn 584 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
84 damage+18
06Turn 6281 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Frost & Glacier
Muddy WaterFrost & Glacier
180 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
101 damage+18
07Turn 7105 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
105 damage+18
08Turn 81,170 damage
Floral Zombie
Aquatic CurseFloral Zombie
864 damage
Frost & Glacier
Muddy WaterFrost & Glacier
196 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
110 damage+18
09Turn 9114 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
114 damage+18
10Turn 10330 damage
Frost & Glacier
Muddy WaterFrost & Glacier
211 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
119 damage+18