- Aquatic CurseabilityDeck core
- Replace : WaterheartT8to buy
- Replace : NatureheartT4to buy
Floral Zombie + Princess Meridia
Floral Zombie + Princess Meridia (with Frost & Glacier and Medusine Thorn) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Water and Nature, estimated elimination in 11.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Muddy WaterabilityDeck core
- toxDeck core
- Replace : ErosionT2to buy
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Waterheart
- T8Waterheart
- T10skip
Graveyard
Frost & Glacier · Common
Replace : Erosion
Multiplier
Floral Zombie · Rare
Replace : Natureheart
Waterheart
Princess Meridia · Rare
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +7% → +0%
Avoid for this deck
Brutal · Shadowheart · Lightheart · Earthheart · Erosion · Freeze · Inversion · Shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.6% · 12.7 turnsSecond +0.6% · 12.7 turns
- Fragile deck+41.6%8.8 turns · strength
- Tank deck-28.1%16.5 turns · weakness
- Resists Fire0%12.2 turns
- Resists Water-23.9%15.5 turns · weakness
- Resists Earth0%12.2 turns
- Resists Nature-4.9%12.7 turns
- Resists Shadow0%12.2 turns
- Resists Light0%12.2 turns
Strengths
- 2 cards generate bonuses.
- 276 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 15.5 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Frost & GlacierThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedStrike
Princess MeridiaIncreases critical damage by (+1).
RecommendedHow it wins
Generation
Princess Meridia (+12 Water, +12 Nature); Medusine Thorn (+7 Water). First bonuses on turn 2.
Damage
Aquatic Curse (Floral Zombie): 33% of the damage; Inflamed Toxin (Medusine Thorn): 32% of the damage. 2,478 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
276 healing over the game, mostly from Medusine Thorn. 3,817 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.