Ramp Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

IntermediateElemental rampWaterFire
BTier76.1% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    Nothing worth buying

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score10,704
Estimated elimination9 turns
Effective HP3,398
Healing1,021

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 1,021 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 11 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Princess Meridia, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,398 effective HP and 1,021 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1130 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
02Turn 2178 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
70+40
The Companion of Spirits
HazardoThe Companion of Spirits
60
The Companion of Spirits
Small WaveThe Companion of Spirits
48
See the rest of the planCollapse the plan+8 turns
03Turn 3201 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
80+51
The Companion of Spirits
HazardoThe Companion of Spirits
67
The Companion of Spirits
Small WaveThe Companion of Spirits
54
04Turn 4354 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Princess Meridia
Critical WindPrincess Meridia
73
Medusine Thorn
Inflamed ToxinMedusine Thorn
101+62
The Companion of Spirits
HazardoThe Companion of Spirits
82
The Companion of Spirits
Small WaveThe Companion of Spirits
98
05Turn 5323 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
111+73
The Companion of Spirits
HazardoThe Companion of Spirits
106
The Companion of Spirits
Small WaveThe Companion of Spirits
106
06Turn 6413 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
123+73
The Companion of Spirits
HazardoThe Companion of Spirits
135
The Companion of Spirits
Small WaveThe Companion of Spirits
155
07Turn 7471 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
123+73
The Companion of Spirits
HazardoThe Companion of Spirits
155
The Companion of Spirits
Small WaveThe Companion of Spirits
193
08Turn 8677 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
104
Medusine Thorn
Inflamed ToxinMedusine Thorn
134+73
The Companion of Spirits
HazardoThe Companion of Spirits
188
The Companion of Spirits
Small WaveThe Companion of Spirits
251
09Turn 9322 damage
The Companion of Spirits
HazardoThe Companion of Spirits
188
Medusine Thorn
Inflamed ToxinMedusine Thorn
134+73
10Turn 10Simulation complete.

Simulation complete.