Ramp Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

IntermediateElemental rampWaterNature
BTier76.2% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Sovereign of the Ether Falls

Water · Rare

  1. Glacial LaserabilityReplaceable
  2. Critical FallabilityKeep
  3. Precise FallabilityReplaceable

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slotT4
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings271 Spamtons generated+33.5% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+20.5%
T4

Avenger

Princess Meridia · Epic

+13%

Expected value of a random purchase, before → after this plan: +1.9% → +0%

Avoid for this deck

Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score10,679
Estimated elimination9 turns
Effective HP3,291
Healing476

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 476 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 10.4 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Piercing

Sovereign of the Ether Falls

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Sovereign of the Ether Falls have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,291 effective HP and 476 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 165 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
33
The Companion of Spirits
Small WaveThe Companion of Spirits
26
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
6
02Turn 2108 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
54
The Companion of Spirits
Small WaveThe Companion of Spirits
43
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
11
See the rest of the planCollapse the plan+8 turns
03Turn 3138 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
68
The Companion of Spirits
Small WaveThe Companion of Spirits
54
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
16
04Turn 4272 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Princess Meridia
Critical WindPrincess Meridia
76
The Companion of Spirits
HazardoThe Companion of Spirits
95
The Companion of Spirits
Small WaveThe Companion of Spirits
76
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
25
05Turn 5315 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
122
The Companion of Spirits
Small WaveThe Companion of Spirits
163
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
30
06Turn 6405 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
171
The Companion of Spirits
Small WaveThe Companion of Spirits
195
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
39
07Turn 7483 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
182
The Companion of Spirits
Small WaveThe Companion of Spirits
260
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
41
08Turn 8709 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Princess Meridia
Critical WindPrincess Meridia
111
The Companion of Spirits
HazardoThe Companion of Spirits
245
The Companion of Spirits
Small WaveThe Companion of Spirits
306
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
47
09Turn 9681 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
292
The Companion of Spirits
Small WaveThe Companion of Spirits
389
10Turn 10Simulation complete.

Simulation complete.