Ramp Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

Advanced collectionElemental rampWaterNature
CTier63.8% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    Nothing worth buying

Leviathan of the Skies

Water · Legendary

  1. CrushwaveabilityKeep
  2. Ultimate ReliefabilityKeep
  3. toxKeep

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score9,860
Estimated elimination10 turns
Effective HP5,175
Healing1,290

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 10 turns.
  • 1,290 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -10% score, elimination in 13.3 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Soul Vitality

Leviathan of the Skies

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Princess Meridia, Leviathan of the Skies, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Nature / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Leviathan of the Skies have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 10 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 5,175 effective HP and 1,290 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 157 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
32
The Companion of Spirits
Small WaveThe Companion of Spirits
25
02Turn 288 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
49
The Companion of Spirits
Small WaveThe Companion of Spirits
39
See the rest of the planCollapse the plan+8 turns
03Turn 3293 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Leviathan of the Skies
CrushwaveLeviathan of the Skies
189
The Companion of Spirits
HazardoThe Companion of Spirits
58
The Companion of Spirits
Small WaveThe Companion of Spirits
46
04Turn 4208 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Princess Meridia
Critical WindPrincess Meridia
73
The Companion of Spirits
HazardoThe Companion of Spirits
75
The Companion of Spirits
Small WaveThe Companion of Spirits
60
05Turn 5185 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
84
The Companion of Spirits
Small WaveThe Companion of Spirits
101
06Turn 6472 damage
Leviathan of the Skies
Ultimate ReliefLeviathan of the Skies
+800
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Leviathan of the Skies
CrushwaveLeviathan of the Skies
189
The Companion of Spirits
HazardoThe Companion of Spirits
132
The Companion of Spirits
Small WaveThe Companion of Spirits
151
07Turn 7328 damage
The Companion of Spirits
HazardoThe Companion of Spirits
135
The Companion of Spirits
Small WaveThe Companion of Spirits
193
08Turn 8489 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
104
The Companion of Spirits
HazardoThe Companion of Spirits
171
The Companion of Spirits
Small WaveThe Companion of Spirits
214
09Turn 9647 damage
Leviathan of the Skies
CrushwaveLeviathan of the Skies
189
The Companion of Spirits
HazardoThe Companion of Spirits
196
The Companion of Spirits
Small WaveThe Companion of Spirits
262
10Turn 10501 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
The Companion of Spirits
HazardoThe Companion of Spirits
215
The Companion of Spirits
Small WaveThe Companion of Spirits
286