Midrange Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

IntermediateMidrangeWaterNature
BTier75% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT4
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT6
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slotT8
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings298 Spamtons generated+34.7% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+18.4%
T4

Avenger

Mistress of Tints · Epic

+5.8%
T6

Graveyard

Medusine Thorn · Rare

+3.2%
T8

Berserk

Princess Meridia · Rare

+7.3%

Expected value of a random purchase, before → after this plan: +1.7% → +0%

Avoid for this deck

Natureheart · Backlash · Random shapeshifter · Mimicry · Revenge

Theoretical score12,236
Estimated elimination7.8 turns
Effective HP3,585
Healing593

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 7.8 turns.
  • 593 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 9 turns against that profile.
  • Active generation concentrated on Princess Meridia.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 7.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Princess Meridia feed the composition with bonuses. The main axes are Water / Nature / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,585 effective HP and 593 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1130 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
02Turn 2157 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
61+29
The Companion of Spirits
HazardoThe Companion of Spirits
53
The Companion of Spirits
Small WaveThe Companion of Spirits
43
See the rest of the planCollapse the plan+8 turns
03Turn 3364 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
186
Medusine Thorn
Inflamed ToxinMedusine Thorn
70+40
The Companion of Spirits
HazardoThe Companion of Spirits
60
The Companion of Spirits
Small WaveThe Companion of Spirits
48
04Turn 4345 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
99
Medusine Thorn
Inflamed ToxinMedusine Thorn
82+40
The Companion of Spirits
HazardoThe Companion of Spirits
82
The Companion of Spirits
Small WaveThe Companion of Spirits
82
05Turn 5246 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
82+40
The Companion of Spirits
HazardoThe Companion of Spirits
82
The Companion of Spirits
Small WaveThe Companion of Spirits
82
06Turn 6642 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Mistress of Tints
Elemental ChaosMistress of Tints
240
Medusine Thorn
Inflamed ToxinMedusine Thorn
103+51
The Companion of Spirits
HazardoThe Companion of Spirits
133
The Companion of Spirits
Small WaveThe Companion of Spirits
166
07Turn 7435 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
103+51
The Companion of Spirits
HazardoThe Companion of Spirits
133
The Companion of Spirits
Small WaveThe Companion of Spirits
199
08Turn 8640 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
143
The Companion of Spirits
HazardoThe Companion of Spirits
164
Medusine Thorn
Inflamed ToxinMedusine Thorn
115+51
The Companion of Spirits
Small WaveThe Companion of Spirits
218
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.