- Aquatic CurseabilityDeck core
- toxReplaceable
- toxReplaceable
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Yotaru and Princess Meridia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Nature and Water, estimated elimination in 9.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : MimicryT2to buy
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Replace : Critical WindT6to buy
- DelightabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Ancient Healing
- T6Berserk
- T8skip
- T10skip
Poison
Flesh-Melding Chimera · Common
Replace : Mimicry
Ancient Healing
Princess Meridia · Rare
Berserk
Princess Meridia · Rare
Replace : Critical Wind (ability)
Expected value of a random purchase, before → after this plan: +6.9% → +0.1%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Lightheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 9.6 turnsSecond +2.1% · 9 turns
- Fragile deck+19.8%7.3 turns · strength
- Tank deck-26.1%11.5 turns · weakness
- Resists Fire0%9 turns
- Resists Water-14.5%10.1 turns · weakness
- Resists Earth0%9 turns
- Resists Nature-15.4%10.1 turns · weakness
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- Eliminates the opponent in 9.4 turns.
- 250 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 10.1 turns.
- Struggles against a deck resisting Water: elimination in 10.1 turns.
- Only one generator: Princess Meridia.
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Revaluation
Floral ZombieIncreases this card’s Spamton generation by (+5).
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedLife-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedHow it wins
Generation
Princess Meridia (+20 Water, +20 Nature). First bonuses on turn 2.
Damage
Arctic Gallop (Flesh-Melding Chimera): 58% of the damage; Aquatic Curse (Floral Zombie): 34% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.
Survival
250 healing over the game, mostly from Flesh-Melding Chimera. 5,457 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.