Medusine Thorn + Amber

Medusine Thorn + Amber (with Leviathan of the Skies and Blaze) is the 32nd deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 10.4 turns; first Tox to aim for: Berserk on turn 2.

Advanced collectionElemental rampWaterFire
DTier34.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Leviathan of the Skies

Water · Legendary

  1. CrushwaveabilityDeck core
  2. Replace : Ultimate ReliefT6
    to buy
  3. Replace : WaterheartT8
    to buy

Amber

Fire · Rare

  1. Amber MistabilityDeck core
  2. Misty BlazeabilityDeck core
  3. Free slotT2
    to buy

Blaze

Fire · Rare

  1. Amber MistabilityDeck core
  2. Misty BlazeabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings405 Spamtons generated+86.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 73 SpamtonsBerserk
  2. T4Luck 4 · 150 SpamtonsBerserk
  3. T6Luck 6 · 231 SpamtonsGraveyard
  4. T8Luck 8 · 316 SpamtonsWaterheart
  5. T10Luck 10 · 405 Spamtonsskip
T2

Berserk

Amber · Common

+19.2%
T4

Berserk

Blaze · Rare

+33.1%
T6

Graveyard

Leviathan of the Skies · Rare

Replace : Ultimate Relief (ability)

+15.5%
T8

Waterheart

Leviathan of the Skies · Epic

Replace : Waterheart

+18.4%

Expected value of a random purchase, before → after this plan: +6.9% → +0%

Avoid for this deck

Bomba · Shadowheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity

Theoretical score8,290
Estimated elimination10.4 turns
Effective HP4,089
Healing715
Spamtons / turn35

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +5.5% · 12.5 turnsSecond -5.5% · 14.1 turns

Strengths

  • 3 cards generate bonuses.
  • 715 healing over the game.

Weak spots

  • Struggles against a deck resisting Water: elimination in 16.4 turns.
  • Struggles against a deck resisting Fire: elimination in 14.4 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Medusine Thorn).
  2. Turn 3: first big hit, Crushwave (Leviathan of the Skies).
  3. Turn 9: damage peak (949).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Evolution

Leviathan of the Skies

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Roulette

Amber

All of this card's abilities gain Echo (10%).

Recommended

Roulette

Blaze

All of this card's abilities gain Echo (10%).

Recommended
Adapt in the workshop

How it wins

Generation

Medusine Thorn (+7 Water); Amber (+12 Water, +12 Fire); Blaze (+12 Water, +12 Fire). First bonuses on turn 3.

Damage

Inflamed Toxin (Medusine Thorn): 36% of the damage; Crushwave (Leviathan of the Skies): 21% of the damage. 2,813 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

715 healing over the game, mostly from Medusine Thorn and Leviathan of the Skies. 4,089 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 121 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
21 damage+18
02Turn 225 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
25 damage+18
See the rest of the planCollapse the plan+8 turns
03Turn 3562 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Leviathan of the Skies
CrushwaveLeviathan of the Skies
206 damage
Amber
Amber MistAmber
64 damageWater +4
Blaze
Amber MistBlaze
73 damageWater +4
Amber
Misty BlazeAmber
62 damageFire +4
Blaze
Misty BlazeBlaze
72 damageFire +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
85 damage+51
04Turn 490 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
90 damage+51
05Turn 596 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
96 damage+51
06Turn 6766 damage
Leviathan of the Skies
Ultimate ReliefLeviathan of the Skies
+500
Leviathan of the Skies
CrushwaveLeviathan of the Skies
212 damage
Amber
Amber MistAmber
103 damageWater +4
Blaze
Amber MistBlaze
112 damageWater +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
132 damage+51
Amber
Misty BlazeAmber
99 damageFire +4
Blaze
Misty BlazeBlaze
108 damageFire +4
07Turn 7138 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
138 damage+83
08Turn 8145 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
145 damage+83
09Turn 9950 damage
Leviathan of the Skies
CrushwaveLeviathan of the Skies
219 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
151 damage+83
Amber
Amber MistAmber
146 damageWater +4
Blaze
Amber MistBlaze
156 damageWater +4
Amber
Misty BlazeAmber
134 damageFire +4
Blaze
Misty BlazeBlaze
144 damageFire +4
10Turn 10190 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
190 damage+115