- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Amber
Medusine Thorn + Amber (with Leviathan of the Skies and Blaze) is the 32nd deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Water and Fire, estimated elimination in 10.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT6to buy
- Replace : WaterheartT8to buy
- Amber MistabilityDeck core
- Misty BlazeabilityDeck core
- Free slotT2to buy
- Amber MistabilityDeck core
- Misty BlazeabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Graveyard
- T8Waterheart
- T10skip
Berserk
Amber · Common
Berserk
Blaze · Rare
Graveyard
Leviathan of the Skies · Rare
Replace : Ultimate Relief (ability)
Waterheart
Leviathan of the Skies · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +6.9% → +0%
Avoid for this deck
Bomba · Shadowheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.5% · 12.5 turnsSecond -5.5% · 14.1 turns
- Fragile deck+26.7%8.7 turns · strength
- Tank deck-37.1%17.2 turns · weakness
- Resists Fire-21.6%14.4 turns · weakness
- Resists Water-33.6%16.4 turns · weakness
- Resists Earth-13.2%12.9 turns · weakness
- Resists Nature-13.2%12.9 turns · weakness
- Resists Shadow-13.2%12.9 turns · weakness
- Resists Light-13.2%12.9 turns · weakness
Strengths
- 3 cards generate bonuses.
- 715 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 16.4 turns.
- Struggles against a deck resisting Fire: elimination in 14.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Medusine Thorn).
- Turn 3: first big hit, Crushwave (Leviathan of the Skies).
- Turn 9: damage peak (949).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedEvolution
Leviathan of the SkiesIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedRoulette
AmberAll of this card's abilities gain Echo (10%).
RecommendedRoulette
BlazeAll of this card's abilities gain Echo (10%).
RecommendedHow it wins
Generation
Medusine Thorn (+7 Water); Amber (+12 Water, +12 Fire); Blaze (+12 Water, +12 Fire). First bonuses on turn 3.
Damage
Inflamed Toxin (Medusine Thorn): 36% of the damage; Crushwave (Leviathan of the Skies): 21% of the damage. 2,813 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
715 healing over the game, mostly from Medusine Thorn and Leviathan of the Skies. 4,089 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.