- Celestial ArrowsabilityDeck core
- Replace : Divine JudgmentT4to buy
- Free slotT2to buy
Melody of Divinities + Hatchlings of Midas
Melody of Divinities + Hatchlings of Midas (with Glimmer of Hope and Commando Gerz) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, D at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- BreathabilityDeck core
- Replace : LuckyT10to buy
- Free slotT6to buy
- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotT8to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4AoE
- T6Lightheart
- T8Heart Resistance
- T10Heart Resistance
Poison
Melody of Divinities · Common
AoE
Melody of Divinities · Rare
Replace : Divine Judgment (ability)
Lightheart
Glimmer of Hope · Epic
Heart Resistance
Hatchlings of Midas · Legendary
Heart Resistance
Glimmer of Hope · Epic
Replace : Lucky
Expected value of a random purchase, before → after this plan: +10.3% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.6% · 12 turnsSecond +4.6% · 11.2 turns
- Fragile deck+22.5%8.6 turns · strength
- Tank deck-25%14.7 turns · weakness
- Resists Fire0%11 turns
- Resists Water0%11 turns
- Resists Earth-1.5%11.3 turns
- Resists Nature0%11 turns
- Resists Shadow0%11 turns
- Resists Light-30%14.7 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 1,144 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 14.7 turns.
- Relies on Celestial Arrows (Melody of Divinities).
How the game goes
- Turn 2: first bonuses (Hatchlings of Midas).
- Turn 6: first big hit, Celestial Arrows (Melody of Divinities).
- Turn 8: damage peak (1,107).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Melody of DivinitiesEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedRoulette
Glimmer of HopeAll of this card's abilities gain Echo (10%).
RecommendedBreath-8
Hatchlings of MidasGains the Elemental Breath attack at the start of turn 8
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Hatchlings of Midas (+9 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 2.
Damage
Celestial Arrows (Melody of Divinities): 78% of the damage; Final Delight (Commando Gerz): 22% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
1,144 healing over the game, mostly from Glimmer of Hope and Hatchlings of Midas. 5,789 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.