Melody of Divinities + Hatchlings of Midas

Melody of Divinities + Hatchlings of Midas (with Glimmer of Hope and Commando Gerz) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, D at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionElemental rampLight
CTier50.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Melody of Divinities

Light · Legendary

  1. Celestial ArrowsabilityDeck core
  2. Replace : Divine JudgmentT4
    to buy
  3. Free slotT2
    to buy

Glimmer of Hope

Light · Common

  1. BreathabilityDeck core
  2. Replace : LuckyT10
    to buy
  3. Free slotT6
    to buy

Hatchlings of Midas

Light · Common

  1. Chirp-chirp-chirpabilityDeck core
  2. QuintetabilityDeck core
  3. Free slotT8
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings367 Spamtons generated+123.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 4 · 53 SpamtonsPoison
  2. T4Luck 8 · 110 SpamtonsAoE
  3. T6Luck 12 · 221 SpamtonsLightheart
  4. T8Luck 16 · 320 SpamtonsHeart Resistance
  5. T10Luck 20 · 367 SpamtonsHeart Resistance
T2

Poison

Melody of Divinities · Common

+42.5%
T4

AoE

Melody of Divinities · Rare

Replace : Divine Judgment (ability)

+62.2%
T6

Lightheart

Glimmer of Hope · Epic

+4.2%
T8

Heart Resistance

Hatchlings of Midas · Legendary

+7.5%
T10

Heart Resistance

Glimmer of Hope · Epic

Replace : Lucky

+6.8%

Expected value of a random purchase, before → after this plan: +10.3% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Avenger

Theoretical score9,696
Estimated elimination9.8 turns
Effective HP5,789
Healing1,144
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.6% · 12 turnsSecond +4.6% · 11.2 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.8 turns.
  • 1,144 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 14.7 turns.
  • Relies on Celestial Arrows (Melody of Divinities).

How the game goes

  1. Turn 2: first bonuses (Hatchlings of Midas).
  2. Turn 6: first big hit, Celestial Arrows (Melody of Divinities).
  3. Turn 8: damage peak (1,107).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Melody of Divinities

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Roulette

Glimmer of Hope

All of this card's abilities gain Echo (10%).

Recommended

Breath-8

Hatchlings of Midas

Gains the Elemental Breath attack at the start of turn 8

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Hatchlings of Midas (+9 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 2.

Damage

Celestial Arrows (Melody of Divinities): 78% of the damage; Final Delight (Commando Gerz): 22% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.

Survival

1,144 healing over the game, mostly from Glimmer of Hope and Hatchlings of Midas. 5,789 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Glimmer of Hope
BreathGlimmer of Hope
+56
02Turn 2203 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+66Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glimmer of Hope
BreathGlimmer of Hope
+73
Hatchlings of Midas
QuintetHatchlings of Midas
Melody of Divinities
Celestial ArrowsMelody of Divinities
203 damage
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Glimmer of Hope
BreathGlimmer of Hope
+73
04Turn 4387 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+96Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glimmer of Hope
BreathGlimmer of Hope
+90
Hatchlings of Midas
QuintetHatchlings of Midas
Melody of Divinities
Celestial ArrowsMelody of Divinities
387 damage
05Turn 50 damage
Glimmer of Hope
BreathGlimmer of Hope
+90
06Turn 6648 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+126Light +3
Glimmer of Hope
BreathGlimmer of Hope
+98
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Melody of Divinities
Celestial ArrowsMelody of Divinities
648 damage
07Turn 70 damage
Glimmer of Hope
BreathGlimmer of Hope
+107
08Turn 81,107 damage
Glimmer of Hope
BreathGlimmer of Hope
+107
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Melody of Divinities
Celestial ArrowsMelody of Divinities
1,107 damage
09Turn 90 damage
Glimmer of Hope
BreathGlimmer of Hope
+115
10Turn 10679 damage
Glimmer of Hope
BreathGlimmer of Hope
+115
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
679 damage