Commando Gerz + Mistress of Tints

Commando Gerz + Mistress of Tints (with Glimmer of Hope and Canine Specter) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 4 elements, estimated elimination in 10.2 turns; first Tox to aim for: Reflection on turn 2.

IntermediateMidrangeLightEarth
CTier60.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Glimmer of Hope

Light · Common

  1. BreathabilityDeck core
  2. Replace : LuckyT8
    to buy
  3. Free slotT4
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings435 Spamtons generated+65.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 4 · 65 SpamtonsReflection
  2. T4Luck 8 · 134 SpamtonsLightheart
  3. T6Luck 12 · 207 SpamtonsMultiplier
  4. T8Luck 16 · 324 SpamtonsLightheart
  5. T10Luck 20 · 435 SpamtonsBerserk
T2

Reflection

Mistress of Tints · Rare

+12.6%
T4

Lightheart

Glimmer of Hope · Epic

+14.9%
T6

Multiplier

Canine Specter · Rare

Replace : Shadowheart

+9.4%
T8

Lightheart

Glimmer of Hope · Legendary

Replace : Lucky

+21.2%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+7.1%

Expected value of a random purchase, before → after this plan: +6.1% → +0%

Avoid for this deck

Shapeshifter · Optimisation · Reset · Avenger

Theoretical score10,869
Estimated elimination10.2 turns
Effective HP5,249
Healing1,098
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.5% · 10.5 turnsSecond +0.5% · 10.4 turns

Strengths

  • 2 cards generate bonuses.
  • 1,098 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 11.3 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.4 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Transition

Glimmer of Hope

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

One Man Army

Canine Specter

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 2.

Damage

Bang-Boom (Canine Specter): 50% of the damage; Final Delight (Commando Gerz): 31% of the damage. 2,873 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

1,098 healing over the game, mostly from Glimmer of Hope. 5,249 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Glimmer of Hope
BreathGlimmer of Hope
+68
02Turn 2153 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glimmer of Hope
BreathGlimmer of Hope
+78
Canine Specter
Bang-BoomCanine Specter
153 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3231 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Glimmer of Hope
BreathGlimmer of Hope
+96
Mistress of Tints
Elemental ChaosMistress of Tints
231 damage
04Turn 4212 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glimmer of Hope
BreathGlimmer of Hope
+106
Canine Specter
Bang-BoomCanine Specter
212 damage
05Turn 50 damage
Glimmer of Hope
BreathGlimmer of Hope
+109
06Turn 6580 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Glimmer of Hope
BreathGlimmer of Hope
+134
Mistress of Tints
Elemental ChaosMistress of Tints
309 damage
Canine Specter
Bang-BoomCanine Specter
271 damage
07Turn 70 damage
Glimmer of Hope
BreathGlimmer of Hope
+136
08Turn 8378 damage
Glimmer of Hope
BreathGlimmer of Hope
+139
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
378 damage
09Turn 90 damage
Glimmer of Hope
BreathGlimmer of Hope
+149
10Turn 101,319 damage
Glimmer of Hope
BreathGlimmer of Hope
+152
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
897 damage
Canine Specter
Bang-BoomCanine Specter
422 damage