- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Commando Gerz + Mistress of Tints
Commando Gerz + Mistress of Tints (with Glimmer of Hope and Canine Specter) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 4 elements, estimated elimination in 10.2 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- BreathabilityDeck core
- Replace : LuckyT8to buy
- Free slotT4to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Bang-BoomabilityDeck core
- Replace : ShadowheartT6to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Lightheart
- T6Multiplier
- T8Lightheart
- T10Berserk
Reflection
Mistress of Tints · Rare
Lightheart
Glimmer of Hope · Epic
Multiplier
Canine Specter · Rare
Replace : Shadowheart
Lightheart
Glimmer of Hope · Legendary
Replace : Lucky
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +6.1% → +0%
Avoid for this deck
Shapeshifter · Optimisation · Reset · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.5% · 10.5 turnsSecond +0.5% · 10.4 turns
- Fragile deck+11.4%9 turns · strength
- Tank deck-25.6%13.4 turns · weakness
- Resists Fire-0.4%9.9 turns
- Resists Water-0.4%9.9 turns
- Resists Earth-4.3%10.2 turns
- Resists Nature-0.4%9.9 turns
- Resists Shadow-5.4%10.4 turns · weakness
- Resists Light-15.2%11.3 turns · weakness
Strengths
- 2 cards generate bonuses.
- 1,098 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 11.3 turns.
- Struggles against a deck resisting Shadow: elimination in 10.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
Glimmer of HopeWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedOne Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 50% of the damage; Final Delight (Commando Gerz): 31% of the damage. 2,873 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
1,098 healing over the game, mostly from Glimmer of Hope. 5,249 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.