- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Thorn of Love
Commando Gerz + Thorn of Love (with Mistress of Tints and Glimmer of Hope) is the 21st deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.8 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
- BreathabilityDeck core
- Replace : LuckyT8to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Avenger
- T6Berserk
- T8Graveyard
- T10skip
Reflection
Thorn of Love · Rare
Avenger
Mistress of Tints · Epic
Berserk
Glimmer of Hope · Epic
Graveyard
Glimmer of Hope · Legendary
Replace : Lucky
Expected value of a random purchase, before → after this plan: +4.6% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.5% · 10.4 turnsSecond -1.5% · 11 turns
- Fragile deck+18.6%8.8 turns · strength
- Tank deck-25.2%14 turns · weakness
- Resists Fire-0.5%10.4 turns
- Resists Water-0.5%10.4 turns
- Resists Earth-5.1%10.9 turns · weakness
- Resists Nature-0.6%10.4 turns
- Resists Shadow-0.5%10.4 turns
- Resists Light-5.1%10.9 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 1,481 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.9 turns.
- Struggles against a deck resisting Light: elimination in 10.9 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedRoulette
Glimmer of HopeAll of this card's abilities gain Echo (10%).
RecommendedHow it wins
Generation
Thorn of Love (+12 Earth, +12 Nature, +12 Light); Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 53% of the damage; Elemental Chaos (Mistress of Tints): 47% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
1,481 healing over the game, mostly from Glimmer of Hope. 5,639 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.