- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Water Spirit
Medusine Thorn + Water Spirit (with Frost & Glacier and Sovereign of the Ether Falls) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Water, estimated elimination in 9.6 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Muddy WaterabilityDeck core
- toxDeck core
- Replace : ErosionT4to buy
- Aquatic BreathabilityDeck core
- WaveabilityDeck core
- Free slotT2to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Waterheart
- T6skip
- T8skip
- T10skip
Graveyard
Water Spirit · Common
Waterheart
Frost & Glacier · Rare
Replace : Erosion
Expected value of a random purchase, before → after this plan: +1.9% → +0%
Avoid for this deck
Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Erosion · Inversion · Shapeshifter · Optimisation · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +10.8% · 11.3 turnsSecond -10.8% · 13.5 turns
- Fragile deck+28.5%9.1 turns · strength
- Tank deck-35%16.4 turns · weakness
- Resists Fire0%11.6 turns
- Resists Water-36%16.6 turns · weakness
- Resists Earth0%11.6 turns
- Resists Nature0%11.6 turns
- Resists Shadow0%11.6 turns
- Resists Light0%11.6 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 337 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 16.6 turns.
How the game goes
- Turn 1: first bonuses (Water Spirit).
- Turn 4: first big hit, Muddy Water (Frost & Glacier).
- Turn 8: damage peak (559).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedUltimate Reset
Frost & GlacierThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWater Heart
Water SpiritStart the game with the "Waterheart" passive
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Water Spirit (+10 Water); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Glacial Laser (Sovereign of the Ether Falls): 42% of the damage; Muddy Water (Frost & Glacier): 30% of the damage. 2,920 useful damage, opponent eliminated in 9.6 turns.
Survival
337 healing over the game, mostly from Medusine Thorn. 3,420 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.