- Aquatic BreathabilityKeep
- WaveabilityKeep
- Free slotNothing worth buying
Midrange Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- HazardoabilityKeep
- BeaconabilityKeep
- Free slotNothing worth buying
- Dry inkabilityKeep
- toxKeep
- Free slotNothing worth buying
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.5%8 turns · strength
- Tank deck-11%10.7 turns · weakness
- Resists Fire0%9 turns
- Resists Water-11%10.7 turns · weakness
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light-11.6%10 turns · weakness
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 280 healing in the simulation.
Watch points
- Sensitive to Light resistance: -12% score, elimination in 10 turns against that profile.
- Sensitive to Water resistance: -11% score, elimination in 10.7 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Water Heart
Water SpiritStart the game with the "Waterheart" passive
RecommendedOne Man Army
Abyssal LightbearerWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedShared Shield
Chatty OctopusIncreases the elemental resistances of all allied cards by (+10%).
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Water Spirit, Chatty Octopus feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Abyssal Lightbearer have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Chatty Octopus provide support or control tools. The model estimates 2,650 effective HP and 280 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1109 damage
02Turn 2144 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3182 damage
04Turn 4323 damage
05Turn 5315 damage
06Turn 6361 damage
07Turn 7443 damage
08Turn 8635 damage
09Turn 9613 damage
10Turn 10Simulation complete.
Simulation complete.