Ramp Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

Advanced collectionElemental rampWaterFire
BTier70.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Frost & Glacier

Water · Legendary

  1. Muddy WaterabilityKeep
  2. toxReplaceable
  3. toxReplaceable

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slotT4
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings299 Spamtons generated+28.7% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+18.7%
T4

Berserk

Water Spirit · Rare

+5.1%
T6

Graveyard

Scorch, the Ignited Lizards · Rare

+4.8%

Expected value of a random purchase, before → after this plan: +1.5% → +0.2%

Avoid for this deck

Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Revenge · Temporality

Theoretical score11,924
Estimated elimination7.8 turns
Effective HP2,151
Healing200

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.8 turns.
  • 200 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -19% score, elimination in 9.8 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Revaluation

Frost & Glacier

Increases this card’s Spamton generation by (+5).

Recommended

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Frost & Glacier have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,151 effective HP and 200 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 180 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
15Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
36
The Companion of Spirits
Small WaveThe Companion of Spirits
29
02Turn 2215 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Frost & Glacier
Muddy WaterFrost & Glacier
105
Water Spirit
Aquatic BreathWater Spirit
20Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
50
The Companion of Spirits
Small WaveThe Companion of Spirits
40
See the rest of the planCollapse the plan+8 turns
03Turn 3140 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
25Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
64
The Companion of Spirits
Small WaveThe Companion of Spirits
51
04Turn 4364 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Frost & Glacier
Muddy WaterFrost & Glacier
165
The Companion of Spirits
HazardoThe Companion of Spirits
75
Water Spirit
Aquatic BreathWater Spirit
31Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
93
05Turn 5251 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
106
Water Spirit
Aquatic BreathWater Spirit
36Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
109
06Turn 6615 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Frost & Glacier
Muddy WaterFrost & Glacier
225
The Companion of Spirits
HazardoThe Companion of Spirits
143
The Companion of Spirits
Small WaveThe Companion of Spirits
205
Water Spirit
Aquatic BreathWater Spirit
42Water +1
07Turn 7464 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
185
The Companion of Spirits
Small WaveThe Companion of Spirits
232
Water Spirit
Aquatic BreathWater Spirit
47Water +1
08Turn 8829 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Frost & Glacier
Muddy WaterFrost & Glacier
285
The Companion of Spirits
HazardoThe Companion of Spirits
233
The Companion of Spirits
Small WaveThe Companion of Spirits
311
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.