- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT2to buy
Burst Water / Fire · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Aquatic BreathabilityKeep
- WaveabilityKeep
- Free slotT6to buy
- Inflamed ToxinabilityKeep
- Replace : MultiplierT4to buy
- Free slotto buy
- FlameflowabilityKeep
- toxReplaceable
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
The Companion of Spirits · Epic
Replace : Immunity
Berserk
Medusine Thorn · Rare
Replace : Multiplier
Graveyard
Water Spirit · Rare
Expected value of a random purchase, before → after this plan: +1.6% → +0.6%
Avoid for this deck
Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.2%5.8 turns · strength
- Tank deck-14.5%8.6 turns · weakness
- Resists Fire0%7 turns
- Resists Water-15.6%8.8 turns · weakness
- Resists Earth0%7 turns
- Resists Nature0%7 turns
- Resists Shadow0%7 turns
- Resists Light0%7 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 7 turns.
- 618 healing in the simulation.
Watch points
- Sensitive to Water resistance: -16% score, elimination in 8.8 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Fire axes.
- 03Simulated damage peak: turn 7.
- 04Estimated elimination: 7 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWater Heart
Water SpiritStart the game with the "Waterheart" passive
RecommendedAquatic Field
Medusine ThornWater bonus (+7).
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedWhy it works
Start the engine
Water Spirit, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7 turns. Check the curve to see when the investment pays off.
Protect the composition
Medusine Thorn provide support or control tools. The model estimates 2,526 effective HP and 618 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1171 damage
02Turn 2218 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3268 damage
04Turn 4373 damage
05Turn 5430 damage
06Turn 6627 damage
07Turn 7726 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.