Burst Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

AccessibleAggro / burstWaterFire
ATier83.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slotT6
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. Replace : MultiplierT4
    to buy
  3. Free slot
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

3 shop openings266 Spamtons generated+22.5% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+17.3%
T4

Berserk

Medusine Thorn · Rare

Replace : Multiplier

+3.4%
T6

Graveyard

Water Spirit · Rare

+1.8%

Expected value of a random purchase, before → after this plan: +1.6% → +0.6%

Avoid for this deck

Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Revenge · Temporality · Avenger

Theoretical score12,871
Estimated elimination7 turns
Effective HP2,526
Healing618

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7 turns.
  • 618 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -16% score, elimination in 8.8 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 2,526 effective HP and 618 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1171 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
56+29
Water Spirit
Aquatic BreathWater Spirit
21Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
52
The Companion of Spirits
Small WaveThe Companion of Spirits
42
02Turn 2218 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
75+40
The Companion of Spirits
HazardoThe Companion of Spirits
64
Water Spirit
Aquatic BreathWater Spirit
26Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
53
See the rest of the planCollapse the plan+8 turns
03Turn 3268 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
95+51
The Companion of Spirits
HazardoThe Companion of Spirits
77
Water Spirit
Aquatic BreathWater Spirit
32Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
64
04Turn 4373 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
115+62
The Companion of Spirits
HazardoThe Companion of Spirits
109
Water Spirit
Aquatic BreathWater Spirit
37Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
112
05Turn 5430 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
134+73
The Companion of Spirits
HazardoThe Companion of Spirits
125
Water Spirit
Aquatic BreathWater Spirit
43Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
128
06Turn 6627 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
154+84
The Companion of Spirits
HazardoThe Companion of Spirits
189
The Companion of Spirits
Small WaveThe Companion of Spirits
236
Water Spirit
Aquatic BreathWater Spirit
48Water +1
07Turn 7726 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
173+95
The Companion of Spirits
HazardoThe Companion of Spirits
237
The Companion of Spirits
Small WaveThe Companion of Spirits
316
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.