- Aquatic BreathabilityKeep
- WaveabilityKeep
- Free slotNothing worth buying
Ramp Water / Fire · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- BiteabilityKeep
- Free slotNothing worth buying
- Free slotNothing worth buying
- FlameflowabilityKeep
- toxKeep
- Free slotNothing worth buying
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11%8 turns · strength
- Tank deck-11%10.4 turns · weakness
- Resists Fire0%9 turns
- Resists Water-11%10.4 turns · weakness
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 234 healing in the simulation.
Watch points
- Sensitive to Water resistance: -11% score, elimination in 10.4 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Fire axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Water SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedWeaken
Intrepid OtterReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedEvolution
Scorch, the Ignited LizardsThis card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Water Spirit, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Intrepid Otter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Intrepid Otter provide support or control tools. The model estimates 2,767 effective HP and 234 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1104 damage
02Turn 2146 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3189 damage
04Turn 4238 damage
05Turn 5328 damage
06Turn 6393 damage
07Turn 7489 damage
08Turn 8570 damage
09Turn 9711 damage
10Turn 10Simulation complete.
Simulation complete.