Ramp Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

AccessibleElemental rampWaterFire
BTier72.1% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

Intrepid Otter

Water · Common

  1. BiteabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score10,427
Estimated elimination9 turns
Effective HP2,767
Healing234

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 234 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 10.4 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Water Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Weaken

Intrepid Otter

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Evolution

Scorch, the Ignited Lizards

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Intrepid Otter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Intrepid Otter provide support or control tools. The model estimates 2,767 effective HP and 234 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1104 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
27
Water Spirit
Aquatic BreathWater Spirit
14Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
35
The Companion of Spirits
Small WaveThe Companion of Spirits
28
02Turn 2146 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
38
Water Spirit
Aquatic BreathWater Spirit
20Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
49
The Companion of Spirits
Small WaveThe Companion of Spirits
39
See the rest of the planCollapse the plan+8 turns
03Turn 3189 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
51
The Companion of Spirits
HazardoThe Companion of Spirits
61
Water Spirit
Aquatic BreathWater Spirit
26Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
51
04Turn 4238 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
65
The Companion of Spirits
HazardoThe Companion of Spirits
77
Water Spirit
Aquatic BreathWater Spirit
32Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
64
05Turn 5328 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
106
Intrepid Otter
BiteIntrepid Otter
77
The Companion of Spirits
Small WaveThe Companion of Spirits
145
06Turn 6393 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
140
Intrepid Otter
BiteIntrepid Otter
88
The Companion of Spirits
Small WaveThe Companion of Spirits
165
07Turn 7489 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
158
Intrepid Otter
BiteIntrepid Otter
100
The Companion of Spirits
Small WaveThe Companion of Spirits
231
08Turn 8570 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
201
Intrepid Otter
BiteIntrepid Otter
112
The Companion of Spirits
Small WaveThe Companion of Spirits
257
09Turn 9711 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
251
The Companion of Spirits
Small WaveThe Companion of Spirits
334
Intrepid Otter
BiteIntrepid Otter
126
10Turn 10Simulation complete.

Simulation complete.